SPRITE PACK 2.2
SOME EXAMPLES USING
C WITH Z88DK + SPLIB
(BACK)
If you've written something using Z88DK
and SPLIB and would like to show it off, I would be happy to include a
link here.
SPECTRUM VIDEO MODE
Click On Images to Download a Snapshot
C Source File
|
A demonstration of the pattern flood filler
included as part of SPLIB. It uses a breadth-first queue approach
for speed and to save stack space. A description of how the algorithm
was developed is included in the zip file. |
C Source File
|
Written to test the AMX mouse support.
The AMX mouse uses the IM2 mode and generates interrupts whenever the mouse
is moved one unit in the X or Y directions. Not all emulators support
the AMX. |
C Source File
|
SPLIB can support any number of sprites
on screen. Watch it crawl as it tries to push around 64 sprites.
Each pacman is independently animated and several mice are supported.
Be sure to try clicking and dragging and clicking and dragging while paused.
A selected pacman's characteristics can be altered with keyboard commands.
The source shows how assembler and C can
be effectively mixed. Also includes an example of calling SPLIB functions
from assembler. |
C Source File
|
The first game ever written using SPLIB.
I'm quite happy with how it turned out. A TS2068 version is included
with the zip file.
There is a cheat but it doesn't come free! |
TIMEX HI-COLOUR MODE
(256x192 pixel, 32x192 colour)
Still To Come
TIMEX HI-RES MODE
(512x192)
Still To Come