SPRITE PACK 2.2
SOME EXAMPLES USING C WITH Z88DK + SPLIB
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If you've written something using Z88DK and SPLIB and would like to show it off, I would be happy to include a link here.
 

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C Source File

A demonstration of the pattern flood filler included as part of SPLIB.  It uses a breadth-first queue approach for speed and to save stack space.  A description of how the algorithm was developed is included in the zip file.

C Source File

Written to test the AMX mouse support.  The AMX mouse uses the IM2 mode and generates interrupts whenever the mouse is moved one unit in the X or Y directions.  Not all emulators support the AMX.

C Source File

SPLIB can support any number of sprites on screen.  Watch it crawl as it tries to push around 64 sprites.  Each pacman is independently animated and several mice are supported.  Be sure to try clicking and dragging and clicking and dragging while paused.  A selected pacman's characteristics can be altered with keyboard commands.

The source shows how assembler and C can be effectively mixed.  Also includes an example of calling SPLIB functions from assembler.

C Source File

The first game ever written using SPLIB.  I'm quite happy with how it turned out.  A TS2068 version is included with the zip file.

There is a cheat but it doesn't come free!

TIMEX HI-COLOUR MODE (256x192 pixel, 32x192 colour)
Still To Come
 

TIMEX HI-RES MODE (512x192)
Still To Come