WARRIORS GRAVEYARD - IGM #7


TYPE OF IGM: Access to getting Fairies; access to getting more chances at Flirting; small amount of gains in XPs, charm and random areas; possible level related gain in chosen areas.

ENTRIES PER DAY: Some uses have Unlimited use; the minor ones can be used only once a day.

MAJOR GOALS IN USE: Getting Fairies anytime you need them; having a chance at more Flirting.


STRATEGY

This is a great IGM for frequent, daily use. It has unlimited uses in terms of the most important areas, so it's a great resource. I've listed the more "daily maintenance" stuff first, and then the more important Strategic uses.

1) Random possible gains: When you first enter the IGM, you can select Enter Shack, and choose to Ask the Old Lady for a potion. You can do this only once a day.  The potion might do nothing; it might decrease your strength or defense, or it might increase it.  I do this automatically every day, and even though I might get a Negative result, the general overall result is worth it.   This is a once a day option.

2) Flirting with the Grave Digger:  Once you've  gotten more than 30 or so Charm points, start using option (limited to once a day), to alk to Grave Digger.  Then lirt with him - start out slow, but once you've got your Charm up past 100 for example, you can eel him up once a day for over 1,000 XPs.  This is VERY helpful after you've killed the Dragon and are starting over again.  Don't use this option when you're level 12 and planning to kill the Dragon - save it until AFTER you've killed the Dragon.

3) Random Chances at Selected Gains:  This is completely random throughout this entire IGM, and might happen in your first couple of uses, or not happen after many uses. Once it happens, it will usually not happen again in that same day of play unless you kill the Dragon, and even that seems rare.

   If in the middle of using this IGM, you might get a screen that says you get to choose from a number of different areas to improve.  You can choose Strength, Defense, Gold, Hitpoints, Charm, etc.  You get 10 points per level, so at level 2 for example, you'll get an extra 20 Defense, if that's your choice.

   Since I almost always choose either Strength or Defense, I really don't know how much extra Gold or XPs you get - but I suspect it's still based on something like 1,000 per level, so I feel choosing Strength or Defense is a better option.

4) Getting more Fairies or Flirt Chances: This is probably the most valuable aspect of this IGM.  From the Main Menu of this IGM, go to Check out the Stand, and then select Buy some Lemonade.  The results are random, though I've found they seem to run in 'bunches'...  if I'm getting the same couple of results every time, I'll do a Forest Fight or two and see the random results change somewhat.  It costs 1,000 Gold each time you buy Lemonade.

   The real DESIRABLE results are:  Getting a Fairy, or getting to Flirt Again.  Other possible results are getting Hit Points Maxed Out; or Getting a small amount of extra XPs...  there's a few other results, but they are minor, and none of them will hurt you.

    The biggest thing about this Option is the ability to spend a little time, a little gold, and eventually be able to get a Fairy whenever you need one (like before a Player Challenge).  Also, the extra chances to Flirt with Seth means that you have more chances to Have Magic Happen, which will double the amount of Gold you have in the Bank.  Both of these things can mean a lot, especially at lower levels.  Even at higher levels though, if you need some major gold, getting a Fairy and then Selling it at the Bank, means you can earn a BIG return on your gold - up to 1.2 million per Fairy at Level 12 for example.

   Remember, the extra Flirts may not result in doubling your gold, but it can't hurt, and will at least give you more Forest Fights, a little more Charm, or other minor plus items.

5) Search out Newly Dug Grave:  This is one you can do only once a day, and isn't as important as #4, but I put it behind that one simply because it's something to save until after you're through playing for the day.  I save it for the LAST thing I do on a given day of play, and only then, if I'm not planning to come back later that same day.  This is one option that can kill you, but it can also give you a lot or a little instead.  If you choose from the main menu of this IGM, you can Search a Newly Dug Grave;  the possible random results range from a couple of thousand gold and a few gems, all the way up to 10 or more gems, and slightly over a million gold. Or... you could lose up to 5 points of Strength or Defense (on top of whatever gold or gems you get), or... you could Get Yourself Killed...

  I think it's especially worth it at the lower levels, where you won't really be losing a lot of XPs if you DO get killed, and a good amount of gold or gems can really make a difference.

   I use this IGM at the end of a days play, especially if I'm not planning on coming back in later that day.  Sometimes, being killed here might even be an advantage, if there's a lot of players who could kill you in the Inn.


Many of the possible gains from this IGM aren't real big, but can still be very helpful at lower levels.  The ability to get a Fairy whenever you need one though, or to be able to try for doubling your gold, can be very significant.

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