Class: Paladin
Tag: UnDD
Our hero lived in a small village outside of a rouge campsite (rogue encampment). Sadly, this town fell prey to legions of the undead. Noble Paladins arrived and vanquished the evil but it was too late the monsters that killed the hero's parents. Ever since then hate has filled the young boy and he new he was destined to kill ALL of the undead. So he was trained at the Temple of Zakarum as a paladin and finally when he was done he set out back to the small rogue encampment and this is where you begin. So he must venture back out into the wilderness and cleanse this place of all the undead!!!
All undead must be killed (that's an oxymoron)! You feel it is your duty to destroy them all and leave none untouched by your mace! When fighting undead you may not retreat, either kill or be killed! Sorry to say but this applies in nightmare and hell difficulties also. Demons on the other hand, shoot, don't even bother them if you don't want to.
(Optional Roleplay Perspective)
When partied with necromancers make sure they don't summon any skeleton warriors, skeleton mages, or revives, all of which are undead. If he summons any of those ask him to please unsummon them. If he refuses either, leave the game or even more to your character hostile him and try to kill off his summons, not the necromancer.
Gems
The only gems that may be used are skulls and diamonds. Diamonds for the extra damage and skulls because they are the undead skulls. Preferable only Perfect grades because they do the most damage or show the most dominance.
Helms
Bone/Grim helms are preferred to any other helm. So if you find one you must equip it. The only time this doesn't apply is when you are already wearing a bone/grim helm. Since bone/grim helms are skulls they represent the dominance that our hero has by killing and using a skull of a fallen undead warrior. The only helm they will take place of bone/grim is the UnDead Crown. The grand prize for our hero, but only when FOUND! No muling or trading for it.
Shields
Bone/Grim shields are preferred to any other shield. So if you find one you must equip it. The only time this doesn't apply is when you are already wearing a bone/grim shield. Since bone/grim shields are made of skulls they represent the dominance that our hero has by killing and using the skulls of a fallen undead warrior. The only shield they will take place of bone/grim is the Wall of the Eyeless Bone Shield. The grand prize for our hero, but only when FOUND! No muling or trading for it. Note if using a two hand weapon this must be kept in stash.
Weapons
Our hero as well as yourself knows that "blunt" weapons do more damage to undead, so he will use nothing else in his quest to eliminate the undead filth. You MUST drop your starting sword and punch things to get your first mace. A Blunt weapon is a weapon that has a natural 50% extra damage to undead.
Holy Bolt and Blessed Hammer hold arcane power to vanquish the undead and therefore at least one point must be placed here.
Charge is one of your primary attack skills, always charge against the evil undead!
Zealous hatred fills the soul of our hero when he sees the undead, so therefore you may use this skill (Zeal).
Vengeance is used only for physical immunes.
Holy Shield: You wouldn't want undead filth touching you, would you?
Our hero hears of the mighty power this skill has vs. the undead, and quite likes it. However, he is not required to learn it.
Sanctuary is the primary aura for our hero, you guessed it for the extra damage to undead. You must put one point in it at level 24 when it can be learned. May not be switched out except for conviction, see below. (Prerequisites to sanctuary may be used up till the point when you learn sanctuary at level 24.)
Conviction: The only time sanctuary may be switched off is to use vengeance/conviction or FoH/conviction.