Class: Rogue
Tag: ARC
Playing an Archer means you play a rogue as a rogue, with an emphasis on skill rather than objects. Armor restrictions are meant to reflect the 'scout' role of the archer and the need to move swiftly. Rogue will use magic as a matter of convenience, not dependence. The bow is the Archers strength, and she will always seek to find a better one. The Sisters make the finest bows in the world, so a bow found or bought was likely made by them. Uniques are viewed with disdain. An Archer should provide the same challenge as BNM (BNM's rely entirely upon spells and avoid melee at all costs)
Create a new character and put (ARC) after your name to show that your playing by the Archer rules.
Even Archers recognize the need to use magic potions. They don't like it, but they will use them. Elixirs are another form of potions.
An Archer is permitted to carry one magical, non-unique bow and one magical, non-unique dagger. All other equipment must be non-magical. Armor can be no heavier than chain mail and headgear can only be a cap. A shield may NEVER be used.
Never use any magic jewelry.
Archers are aloof of idol worship. They scoff at shrines. They will not touch shrines, altars, or magic pools.
Archers disdain being dependant on magic. Because of this you may never read any spell book and only cast spells from the scrolls (either found or bought).