The Tourist
by Hammerskjold
A word of thanks goes out to the following people from the Ministry of Tourism:
Brascait, DeeBye, Kp629, Darkman, Krog and Lucky(BAR) (aka LemmingofGlory)


Class: Sorcerer
Tag: TOUR

Introduction

Hello, and thank you for reading this travel brochure. In here you will find many helpful tips to make your trip to Tristram more safe and enjoyable. Whether for business, or just simply for pleasure, Tristram offers the traveler many sights to see and wonderful experiences. The tourist would do well however to know some of the local customs and laws, to avoid trouble and possible prosecution by the local authorities.

Rules & Laws: Welcome to Tristram

Upon entering the main city, the traveler should deposit their cash or extra luggage in a safe area. Please note the management is not responsible for theft. Therefore the tourist should take great care storing their luggage in a non-visible area.

Once you enter one of the many beautiful sites in Tristram, it might interest you that we have installed a few information booth. (Secluded shrines = information booth, a tourist can not use the automap function until they hit one of these secluded shrines. Once they do hit an information booth however, they must leave the automap on until they finish the current level. Basically, automap can only be activated in that dungeon level once you find a secluded shrine.)

Tristram offers many lucrative opportunities for the business travelers as well. Griswold and Adria can redeem travelers cheques. (Legit items and non uniques qualify as travelers cheques. Hacked items and uniques are considered contraband, or perhaps counterfeit.) Wirt offers the best of traveling equipment, luggage, and souvenirs.

Upon entering and leaving Tristram, you are allowed a 5 thousand dollars travelers expenses. While staying in Tristram, however, you are allowed to carry as much money as you can. When you are leaving, please convert all excess cash to travelers cheques (items). But any more than one pile of 5000 gp will be subject to tariffs. The authorities don't look kindly to money laundering, and that is why any tourists entering or leaving Tristram with vast amount of cash on their persons will be viewed with suspicion.

Although Tristram is a safe place, there are still perils in traveling abroad. If you lost your luggage due to a mugging (monster kill), rest assured that the proper authorities are looking into the matter. Vigilantism is not tolerated in Tristram, so it is best to wait or use back up equipment. (Tourists cannot cast Mana Shield or Telekinesis during item recovery missions. Other players or locals can help bring your equipment back to town. Or, they can clear the offending area and signal you back once the level is FULLY cleared.)

Another danger is traveling to places that claims you don't need a passport (password) to get in. This is a seedier part of town. (Public games) Many flora and fauna in those places are under quarantine. Criminal activities such as counterfeiting and theft are rife in those places. If you do decide to visit one of these places, keep your wits and humor about you. Some of the locals might offer you a delicacy called "the Plate of Godly Whale." Politely but firmly decline this offer. Godly Whale is an endangered and protected species, and what they are offering violates many international wildlife laws. The only vendor that can legally sell you Godly Whale is Wirt. Wirt keeps a free range, humane ocean farm that promotes the breeding of this magnificent animal. And Wirt never offers Godly Whale on a plate, he always brings it in a chain. That is the seal of approval you should look for. Please be advised that customs will check you thoroughly after you visit one of these places, and they can put you under quarantine and arrest if you brought contraband or have participated in criminal activities

Items: What To Pack

Armor
Items of clothing follows the general enchantment rule (see below), with a few more additions.

Anything made of Obsidian is NOT suitable for the tourist. Emerald, Crimson, Sapphire and the like, however, are bright and colourful, and helps the tourist to blend in and stand out at the same time.

Armor base type is limited to cloth and leather.

Jewelry
Which brings us to the topic of jewelry. The wise tourist will leave their precious heirloom at home. The following rules regarding jewelry and enchantments should be strictly observed:

Leave these jewelry at home, rings and amulets made of Gold, Obsidian, Zodiac, light reducing enchantment, and or those with perfect enchantments. (e.g. An Obsidian with perfect percentage resists is a definite no no.)

The only perfect enchantment allowed on jewelry, as well as other items, is Stars. Some travelers often visit Tristram to catch a glimpse of famous celebrities. This would be a good time to warn travelers of some locals selling an item called "Map of the Stars". This is NOT a map of celebrities homes. It is only a scam that the tourist should avoid.

General Enchantment Rule
Tourists values powerful, yet compact items. A King's sword of Haste would be far too cumbersome to stow in the overhead compartment. A King's dagger of Haste however, would be a perfect item for the tourist. (High enchantments are allowed, but it must be on the lowest base item.)

Uniques: Customs, Duties, and Tariffs
Tristram offers many mementos and souvenirs. Artifacts and relics known as uniques should be left alone, however. Uniques can be picked up and identified, but once that has been done, it must be returned to the locals. To sell uniques to Griswold, Adria, or to other players would constitute smuggling. Simply drop the uniques near Cain, and the local authority will properly take care of the relic. The only exceptions are The Rainbow Cloak, Black Razor, and The Fool's Crest. These uniques are gifts bestowed from the locals to travelers, as a token of their hospitality.

There was once an incident involving a tourist trying to bring back the Rod of Onan. The Rod of Onan is a fertility idol revered by the locals. When the traveler was stopped by a customs officer and asked what he was doing with this prized idol, he replied that he was taking it home. (Perhaps even sell it for a profit.) Needless to say, it took the embassy weeks of negotiations to clear up the misunderstanding, and to get the tourist out of the local jail. And ever since this incident, any tourist committing acts of smuggling will not receive any help from the embassy. You will be prosecuted to the full extent of the law by local authorities. You have been warned.

National Treasures and Shrines

The Tristram government has decided to put a permanent ban on the use of all shrines (including cauldrons and goat pools) except for the following: Secluded, Fascinating, Ornate, Sacred. (Also remember that Secluded Shrines are information booths that allow the Tourist to use the automap.)

All other shrines are off limits. The overuse of these national treasures by both locals and tourists had damaged these fragile structures. Scientists from all over the world have not found a way to repair these priceless prehistoric structures.

Tourists are free to open all chests, book cases and book stands. Everything else such as barrels, sarcophagi, corpses, armor and weapon racks are forbidden.

Spells

Chain Lightning is disallowed entirely. Fire Ball is quite restricted. See the "Firearms License and Hunting Season" quest for more information.

The use of Teleport is quite useless for the tourist, since it requires knowledge of the local surroundings. The tourist can, however, make full use of the Phasing spell. The Flash spell is excellent when hostile fauna attacks the tourist.

Quests: Travel Itinerary

The tourist will always have their camera handy to capture all the memories. To take a successful picture, the tourist should be standing next to the subject. Stone curse is allowed to set up the shot, but the subject should be out of curse when you actually take the picture. (Tourist must use the Zoom function when taking the snapshots.) Bonus points for having the name text of the subject highlighted.

The following sites are a must see location for all tourists. (Read: Mandatory quests.)

1) The Butcher's Meat Emporium
Don't let the rustic look of his shop fool you, the Butcher serves a mean rye pastrami. No trip would be complete without a screenshot of him and you standing side by side.

2) The Tomb of King Leoric
Tomb is not really the right word; it's more of a lively dinner party, complete with Leoric's dancing troops. The clay soldiers of Xia'ng can't compare to this boisterous bunch. Bring the whole family. Tuesday is senior citizen's day: 50% discount off meals and tickets.

4) The Lazarus Lounge
For those of you seeking a wild night life, nothing beats Laz's Lounge. The hottest DJ's, the coolest music, and a wide open dance floor awaits you. Laz himself and his two very camera friendly go-go girls can be found in the DJ booth. Don't worry about the Balrog bouncers - they're really sweet once you get to know them.

5) L16
A state of the art theme park. Filled with pyrotechnics, singers, jugglers, and the latest stomach churning roller coasters. Nothing brings a smile to the young ones than a picture with Diablo and Sir Gorash, the mascots of L16.


Don't worry, you don't have to experience all this attraction at once. Tristram is 24 hour city, and you can always come back to see the places that you missed the first time around.

6) Passport Renewal
Tourists wishing to visit the Catacombs, Caves, and Hell area of Tristram must first check in to the Offices of Tourism Safety. The following checkpoints are located in level 4, 8, and 12. These offices are conveniently built into the historical sites of Tristram. Simply locate one of the automated booths to renew your passport.

These booths resemble a pedestal with a great book on it, surrounded by many candles. Simply click on it, and the automated audio will commence, and take a snapshot for your passport. (I'll leave it for the player to decide if they want to do this for Nightmare and Hell difficulty. On Normal setting this is definitely a mandatory quest. Tourists MUST visit the storybook in level 4 before proceeding to the Catacombs, etc.)

7) Firearms License and Hunting Season
Due to the popularity of our Snark hunt, we now offer the hunting Tourists an expanded firearms license to go with our hunting license. The Fireball spell is considered a firearm which requires these special licenses. Chain lightning is a restricted and prohibited firearm. This spell upsets the local animal sleeping pattern. (CL wakes up otherwise nocturnal predators, upsetting the delicate balance of the ecosystem.) Single shot lightning is exempted.

Firearms License Chart
One Dot entitles you to level 1 Fireball.
Two Dots entitles you to level 2 Fireball.
Three Dots entitles you to level 3 Fireball.

Those wishing to use higher calibre firearms must purchase a special hunting license. These are conveniently located in all Fascinating, Ornate, and Sacred shrines. Please be advised that these licenses are very popular and it is best purchased early in the season. The longer you wait, the fewer the licenses and the amount of wild game, and therefore the more expensive the price. (Read: The earlier you hit these shrines, the less mana you will lose.) All purchases are automatically deducted from your mana account. All transactions are final.

Hunting License Chart
Normal Season: Clvls 1-19, any FOS shrines grant you 1 Fireball level
Nightmare Season: Clvl 20-29, any FOS shrines grant you 2 FBall levels
Hell Season: Clvl 30-50, any FOS shrines grant you 4 FBall levels

The maximum fireball level a tourist can have is level 9 fireball. Tourists do not have to be in a Nightmare game to purchase a Nightmare hunting season. They only need to meet the clvl requirement. Players are able to shop in Normal games for these FOS shrines as long as they are of age. (Otherwise, you must shop in higher difficulties.) The FOS shrines are not mandatory. They are there for players who wish to have more firepower.