Class: Sorceress, Paladin, Barbarian, Amazon, Assassin
Tag: None.
Well known for their poetry, dance, song, lore and magical arts. When danger threatens them or their companions, elves reveal a more material side, demonstrating skill with swords, bows and battle strategy.
These rules apply to all elven classes in addition to their specific class rules.
Unless otherwise specified At least 2 points per levelup must be allocated to energy and/or dexterity, dexterity must be 1.5 times higher than vit before vit is allowed to be raised, because elves are swift, but are more frail then most other races.
Armor
Plate type armors, unless otherwise specified, are not allowed.
Helms
Circlets are allowed to be worn by any elven class unless otherwise
specified.
Weapons
Will not use Axes.
All elven classes (excluding mages) will carry a bow with them to use
until the enemy has moved into melee range. (discern melee range for
yourself/or have team decide).
Enchantments
Elves are vibrant creatures, and many have a natural glow about them.
They will never wear an item which reduces their light radius. Items
which increase light radius are highly prized.
Class: Sorceress
Armor
Only quilted and leather armors allowed. May use chain mail, but is
required to have double the strength requirement for it. Elves are
able to manufacture certain chain mails that will allow the freedom of
motion needed to cast spells while being worn, but it is still slightly
heavy.
Helms/Gloves/Boots
Only circlet type helms allowed.
Leather and heavy gloves are only glove types allowed.
Only boots and heavy boots type are allowed.
Weapons
Staves. Orbs are allowed but are considered a ‘wand’ and thus no
shield will be used with them.
Any allowed except Hydra, elves may summon a demon for some purposes, but never one of such great evil to fight their battles for them.
Class: Paladin
Armor
Elven Fighters are not tanks. Quilted armor, leather armor, hard leather armor, studded leather, chain mail, scale male, ring mail and light plate are only types allowed.
Helms/Gloves/Boots
Will not use higher then a full helm.
Gauntlet type gloves are disallowed.
Any boots higher then heavy are disallowed.
Weapons
They will not use cumbersome 2 handed melee weapons!
Swords and bows are the only weapons used.
An Elven Fighter takes great pride in speed and accuracy. Their arrows rarely miss their mark (blessed aim). When fighting melee, they value attack speed above all else.
Elven Fighters are not mages.
Class: Barbarian
Armor
Quilted armor, leather armor, hard leather armor, studded
leather, chain mail, scale male, and ring mail are only types allowed.
Helms/Gloves/Boots
Masks and great helms help add to the spectacular display put on by the
bard, and may be used, along with circlets.
Gauntlet type gloves are not allowed.
Any boots above heavy are not allowed.
Weapons
Two weapons are a favored style among the elven bards and is the most
used, though some will use a single sword, a sword and shield, a sword
and dagger or even a sword and throwing weapon.
War Cries (Singing)
War Cries are greatly favored, for while some can bolster
the morale of the team, others can stun or even make it drops its
defenses, and become an easier target for the team, though the only
problem is the bard can only sing one song at a time, thus he may only
have one warcry active at any given time. All war cries allowed.
Combat Skills
The bard is a majestic fighter, more of his attacks for
show, to stun his opponent with his awesome display and leave him
vulnerable. Stun, Whirlwind, Leap Attack and Frenzy are allowed a
berserk is a loss of control, an attack of fury, and a bard will never
lose his control.
Masteries
Increased stamina/speed and masteries only. Elves do not
naturally resist magical attacks, nor have a thick hide to protect them
from blows of their enemy
Class: Amazon
Armor
Will not use any armor higher then Studded Leather for the armors
forged of metals are to noisy to move around in a forest.
Helms/Gloves/Boots
Circlets only, a ranger cannot afford to have her vision obscured by a
helmet.
Freedom of motion is needed, therefore only heavy/leather gloves maybe
be used.
Any boots above heavy are not allowed
Weapons
Main weapon is a bow, all types are allowed though no crossbows are.
The ranger may carry a sword, in case of emergency, but will never
engage an enemy in melee.
The Javelin and Spear tree is not allowed.
All Bow and Crossbow skills are allowed.
Passive and Magic Skills
Slow missiles stopping projectiles is for a
mage to do, and a ranger is not nearly as learned in spellcraft as a
wizard. Decoy is not allowed, again such creations are for mages. Inner
Sight is a required skill. Must be raised to a minimum of level 5, then
have 1 point added every ten levels thereafter, for an elven bowman
rarely misses her mark.
Class: Assassin
Wizardry comes naturally to an elf - more so than fighting - as a result for every skill point spent in martial arts, 2 must be put into the Traps tree. For every strength point distributed, two points must be put into energy. (Along with the required distribution of magic and dexterity.)
Armor
All light armor, excluding light plate may be used, chain mail
may also be used, for elves are able to manufacture certain chain mails
that will allow the freedom of motion needed to cast spells while being
worn.
Helms/Gloves/Boots
Circlets only, a mage needs to be able to project his voice well and
not have it obscured by a helmet.
Freedom of motion is needed, therefore only heavy/leather gloves maybe
be used.
Any boots above heavy are not allowed
Shadow Disciplines
Claw mastery, Burst of Speed (haste spell), physic
skills, shadow warrior and shadow master.
The FighterMage's magic, all Traps are allowed.
The Fighter's combat skills, all Martial Arts are allowed.