Expeditionist
by Charis


Class: Warrior, Rogue
Tag: EXP

Introduction

A Safari lover, the expeditionist loves to hunt down animals, and skillfully use the right weapon for the job. When he enters the dungeon, it's a Safari - he doesn't pop up and down to town.

Rules

No returning to town mid game unless killed. (Optional: New game required after recovery.)

Items

Armor
No plate as that is not quiet hunting gear.

Helms
Any (animal trophy highly preferred)

Shields
Optional. If worn, it's for a trophy, not for AC or blocking.

Weapon
Any. Try to use best bonus/most appropriate for foe.
Try to carry a bow and alternate weapon(s). Always a sword vs animals.

Enchantments
Mammoth, lion, tiger highly prized. All allowed.
Proudly wears animal skins as a trophy. (GFP/BM like hp, but different attitude.)
Right to wear large beasts requires an important kill. Suggestions are Whale for H/H Diablo, Mammoth for NM/H Diablo, Lion for Norm/H Diablo, and Tiger for Major Animal Cave boss.

Spells

Spells: Utility spells only, plus teleport and firewall. No MS.

Further Comments

I envision a good setup would be something like ObsMamm Armor, Ruby Whale Helm, Diamond Tiger Shield, DragZod Amu, DrakeLion Ring, GoldWolf Ring. He would drop spares in town (or carry little around with him) fill up on pots, and wreak havoc til they ran out, bringing up for ID only what he can carry back. To help him last, I would picture a nice Vamp/Blood sword, and a backup Haste for mages. Telekill or Bow witches.

The expeditionist WILL play different from traditional warriors (which have AC), LAW's (which have dex and autoblock), Goths (extensive quests) and Vikings/BARS (little/no resists). He might enjoy an occasional Stealth Hunt for role play... Rogues would be low AC, nonMS.

Dual classes
Many are possible.

PROB (pumping VIT), Goth (only time Goth plate allowed, but would have to be resist, not AC), VIK (gold jewels, no shield), pseudo BAR (hehe, wearing animal skins all over, no good pref/suff, ONLY animal trophies), SNOB (Scavenger Carapace, Falcon's Talon, BlackOak stealth shield, HoS, perf Lion Amu, perfect Animal rings) SOB (Cape,Cap,Buckler Trophies), BNW (Hyena, Jackal, Frog, Pain) Y2K (Survivalist - very compatible, use of blood/vamp a must).

A few others seem incompatible ARA (definitely), PAL, Avenger, Dem, Rodent variants...

For rogues, Jungle Amazon (JAMZ) would be nice, but not SUM, etc. The gear of Beastmasters (Sorc) and the EXP's might look similar, but spells very different and the two would likely kill each other on sight.