Panaphobe
by LemmingofGlory
original LoL rules by Bostic


Class: Any (Sorcerer not advised)
Tag: PHOBE, FEAR, or PLoL

Introduction

"Pan-" (meaning "all") + "phobe" (meaning "one who fears") = Panaphobe

The Panaphobe is afraid of most everything. The only things the Panaphobe doesn't fear are that which fear it.

Rules

Due to his extreme paranoid and fear, the Panaphobe doesn't trust the people of Tristram. He thus Lives Off the Land. (LoL rules apply. PHOBE is a subclass of the LoL. Additional rules are listed here. Check the LoL variant for normal LoL rules.)

Naturally, the PHOBE will never accept gifts from others. (They could've coated the item with a toxin that's absorbed through your skin! Toxicophobia.)

PHOBES must attack any monster that comes within their light radius, unless the PHOBE is fleeing. (Kinesophobia - fear of movement - causes you to react violently when you see a living creature.) Your Androphobia (fear of men) and Gynophobia (fear of women) prevent you from attacking other players.

Panaphobes MUST run from creatures that they do not cause to do a hit recovery. (This is on initial hit. If your initial hit does not cause a hit recovery, you must run from the monster. Also, if you don't stun a stair trapped monster, you must still run from it.) When retreating, you may retreat to town or a higher dungeon level.

If something causes you to do a hit recovery, you MUST run from it (Haptephobia - fear of being touched).

Whenever you flee from a monster, you may not attack it again until it has been out of your light radius for 13 seconds.

Like normal LoLs, the Panaphobic character must hit new game when he dies. However, the Panaphobe may not be resurrected as normal LoLs can. He has a severe case of Taphephobia and runs away as fast as possible upon regaining consciousness so that he is not mistaken for dead and buried alive. (Taphephobia is fear of being buried alive.)

Some Panaphobes have Autophobia and never play solo games because they cannot stand being alone. Others may fear crowds - Demophobia - and play only alone. Still others have Lalophobia (fear of speaking) and will not so much as talk to another character. (These 3 rules are optional. A character cannot be both Autophobic and Demophobic.)

Panaphobes are also hemophobic - they fear blood. For this reason they always have at least one resurrect scroll on their person in case a cooperative partner should die. (Should a fellow PHOBE die he won't waste the resurrect and try to bring his companion back to life.)

Items

Panaphobes may not use items dropped by monsters, and they may not loot decapitated bodies. (Necrophobia - they're afraid of looting dead bodies.) They may, however, use items that...

Weapons
Some PHOBES may have Aichinophobia and will not use sharp objects. (Swords, Axes; Optional)
Others have Ballistophobia and will never use missiles. (Magic missiles, Bows; Optional)

Enchantments
No "of the Stars" (Astrophobia)
No "of the Night/Dark" (Nyctophobia)
Those that are Zoophobic (Fear Animals) will not use items with animal prefixes/suffixes. (Optional)

Uniques
Items with -Light Radius are never used.
Gotter is special. (see below)

Spells

Some PHOBES have Pyrophobia and fear fire spells. They will never cast such spells. (Optional)
Others may have Astraphobia and fear lightning. These will never cast such spells. (Optional)

PHOBES will never attack Stone Cursed monsters. Such monsters don't do hit recoveries, and are giant scary statues! Besides, could you imagine how scared a PHOBE would get if a statue came alive while he was wailing on it?

The Gotterdamerung Quest

Gotterdamerung - Twilight of the Gods
This helm is a most serious omen to the PHOBE. He fears that the Gods themselves will soon die, and that the universe itself will be reduced to an infinite void. His Apeirophobia (Fear of Infinity) causes him to equip a Gotterdamerung (once found), and leave it on until it breaks. The PHOBE may not remove Gotter at any point, even when visiting Religious Shrines. (This must be done no matter what the source of the Gotter, so long as the PHOBE found it himself.)

Should the PHOBE die with the Gotter on, he must retrieve it.
Restart in town/resurrect is allowed for this purpose only. He may not pick up any items during Gotter recovery except for the Gotterdamerung itself, and he cannot have somebody rescue the Gotter for him. Though a partner can assist in Gotter retrieval so long as they were cooping with the PHOBE when he died.

If he simply cannot retrieve the Gotter, all items in his pack are forfeit. However, he is free from his Apeirophobia... until he finds another Gotter, at least.

If the PHOBE succeeds in destroying the Gotterdamerung, he is free of his Apeirophobia once and for all, and never has to equip it again. Furthermore, he is also free of his Nyctophobia and may use magical and unique items with -Light Radius effects.