Class: Rogue
Tag: None
The Samurai prides herself in the knowledge of weapons and the mind. An all around understanding of chivalrous virtues is essential to the Samurai, for without honor and virtue, there is nothing. One of the finer points of chivalry is self enlightenment, and through trials and mastery, self understanding can be achieved.
Partly the reason I wrote this out is because my Samurai is level 30 and I need some people to protect. However any comments would be enjoyed. I would like to say that playing my Samurai has been a blast, and I've never had to be cleansed. ;) My mortal foe is the Soul Burner ( BLASPHEMOUS SCATHEN!!! ). Part of playing a Samurai is the personal Role-Playing aspect of it; it makes it real fun. Try it out...
The Samurai's goal as a player is to reach the level of Mastery, however only through trials of skill and combat can they do this. A Samurai's main weapon are her fists... for close combat is furious... however, the denizens of hell require something more than just skin. Two handed swords, ( or one handed swords without shields ) are acceptable, as are staves, and bows, when applicable. A shield may only be used upon the reaching of the Protector status. The rights to magic are attained as mastered.
The Initiate of the Bow
(clvls 1-7)
Every level, 5 points are added to Dex.
Only a bow may be used, for it is the Samurai's goal to understand the weapon.
Any light armor may be worn, but no helm, for the Samurai's aim depends on her good eye sight.
The Initiate of the Fist
(clvls 8-14)
Every level, 3 points are added to strength, 2 points to vitality.
No weapon or shield can be used.
Any armor may be worn, as with a helm, except for plate.
The initiate of the Blade
(clvls 14-19)
Every level, 2 points are added to strength, 2 points to vitality, and 1 point to dexterity.
Only a sword may be used, no shield. Two handed sword preferred.
Any armor, as with a helm, except a plate.
The Initiate of Magic
(clvls 20-24)
Every level, 5 points are added to magic.
No weapon may be used, to encourage the use of magic to defeat foes. Any helm may be used, but only armor that does no encompass the torso may be used (Cloaks, Capes, etc. ).
Magic can be used from this time on, unless indicated.
The Initiate of the Staff
(clvls 25 and 26)
Every level, 5 points are added to vitality.
Only a staff may be used.
Any armor can be used, excluding plate mail. Same for helms.
Upon reaching the level of 27, the Samurai must discover her purpose. She descends through the levels of hell to the level of 15. As destined by fate, the first enemy to cross her path becomes her mortal foe. No matter what, the Samurai must combat monsters of this genre to no end. The level must be cleared of the heathen, for it is the reason she has come to be. If at any time the Samurai runs from the level of foes and has no intention to return, the samurai must be cleansed...
Purification by Fire
A Firewall is cast, as the Samurai drops her items, and then walks across. (If the Samurai has no Fire Wall, than another person may FireWall for her.) The Samurai is not to return to her items, and must leave.
The Initiate
(clvls 27-29, after the Discovery of a Purpose)
Every level, the Samurai may apply points as wanted.
Any weapon may be used that the Samurai has used before.
Any armor may be used, including plate mails that require under 80 Strength.
The Protector
Upon reaching level 30, the Samurai must adopt the codes of chivalry, and help 10 people in their journeys. The Samurai may use a shield to further help, but may not attack. She can use magic, but deal no damage, only heal, or give.
Samurai of the Stars
(clvls 30-34)
The Samurai may apply points to attributes as wished from here on.
Any weapon may be used that the Samurai has used before.
Any armor may be used, including plates that require 80 strength.
As part of maintaining the code of chivalry, the Samurai must help 5 people through this section before she may be tried again.
The Second Trial: The Acceptance of the Stars
To prove a samurai's dedication to the Stars, a Samurai must play a game in which 3 Items of the Stars are found. The Samurai may not gain any experience during these trials, (so playing in Normal difficulty is advised.)
Samurai of Faith
(clvls 35 to 39)
Any Weapon may be used, as before.
Any armor, including plates that require 90 strength may be used.
As part of maintaining the code of chivalry, the Samurai must help 5 people through the section before she may be tried again.
The Third Trial: The Acceptance of the Gods
To prove the God's acceptance of the Samurai's power and prowess, the Samurai must defeat a level with her mortal foe with only a sword in hand. No armor may be used, though magic is allowed. No other monster besides the mortal foe may be hurt, only the foe.
The Master
(clvl 40+)
The Samurai is now a master of weapons and may use any weapon, excluding bulky mauls, hammers, maces, and axes.
Any armor may be used.
Chivalry is still a virtue of the samurai, so 1 person must be helped each level that the Samurai attains.