Bolt/Wrath vs Mazatl/Zeran

 
It is night and there is no moon.
You are standing at the western edge of Lancre Square in Lancre Town.  Lancre's only street winds westwards on its way through the village up towards the towering spires of Lancre Castle. Along the path stretch a long line of village homes, competing with each other for quaintness.
There are four obvious exits: north, south, east and west.
A small blue light is zipping about and a skeleton warrior, Bolt Onna Stik and a plump marmalade cat are standing here.

Bolt Onna Stik nods mazatl.

Zeran asks Bolt Onna Stik, Mazatl and you: Lets go?

Mazatl asks Zeran, Bolt Onna Stik and you: Ready?

TPA

You get some fine grey ash from the hunter's pack.
You prepare to cast Transcendent Pneumatic Alleviator on yourself.

TPA bolt

You consider the function of a shield.

TPA warrior

You send your thoughts probing into the air around yourself.
You silently sing a stream of shifting syllables.

Bolt Onna Stik exclaims to Zeran, Mazatl and you: Go!

You blow the ash into the air around yourself.
You weave a magical impact shield around yourself.
With a noise that sounds like "Plink!", everything around you flashes red for a moment.
You get some fine grey ash from the hunter's pack.
You prepare to cast Transcendent Pneumatic Alleviator on Bolt Onna Stik.

Someone leaves south.
You follow someone south.
A small blue light and a skeleton warrior arrive from the north.
It is night and there is no moon.
You are standing at the southwestern corner of Lancre Square in Lancre Town.  Smoke, sparks and the hammer of metal on metal echo from the forge to the south.  The Lancre Carters (proprietor, Mr. Thatcher) is to your west.  The Ramtops mountains make their presence felt by looming over everything in sight.
It is a freezing cold spring prime's night with almost no wind and some puffy clouds.
There are four obvious exits: north, south, east and west.
A small blue light is zipping about and a skeleton warrior and Bolt Onna Stik are standing here.

You think about shields.
You try to sense the nature of the air around Bolt Onna Stik.
You silently sing a stream of shifting syllables.

Someone leaves north.
You follow someone north.
A small blue light and a skeleton warrior arrive from the south.
It is night and there is no moon.
You are standing at the western edge of Lancre Square in Lancre Town.  Lancre's only street winds westwards on its way through the village up towards the towering spires of Lancre Castle.
Along the path stretch a long line of village homes, competing with each other for quaintness.
It is a freezing cold spring prime's night with almost no wind and some puffy clouds.
There are four obvious exits: north, south, east and west.
A small blue light is zipping about and a skeleton warrior, Bolt Onna Stik and a plump marmalade
cat are standing here.

Someone leaves north.
You follow someone north.
A small blue light and a skeleton warrior arrive from the south.
It is night and there is no moon.
You are standing in the northwestern corner of Lancre Square outside a pair of shops.  The delicious smell of freshly-baked bread wafts from the bakers to the north, while you could get a completely new look from the tailors to the west, although probably not quite the look you're looking for.
It is a freezing cold spring prime's night with almost no wind and some puffy clouds.
There are four obvious exits: north, south, east and west.
A small blue light is zipping about and a skeleton warrior and Bolt Onna Stik are standing here.

You lift the ash and scatter it around Bolt Onna Stik.
Squelch.
You weave a magical impact shield around Bolt Onna Stik.
With a noise that sounds like "Plink!", the air around Bolt Onna Stik flashes red for a moment.
You get some fine grey ash from the hunter's pack.
You prepare to cast Transcendent Pneumatic Alleviator on the skeleton warrior.

Someone leaves east.
You follow someone east.
A small blue light and a skeleton warrior arrive from the west.
It is night and there is no moon.
You are standing on the northern side of Lancre Square in Lancre Town.  To the north, a path winds downhill towards the main route out of the kingdom, which is the way most of the younger inhabitants head when they reach a certain age or attain the correct degree of boredom.  The square is surrounded by shops and businesses, the noisiest of which is the Goat and Bush tavern to your east.
It is a freezing cold spring prime's night with almost no wind and some puffy clouds.
There are four obvious exits: north, south, east and west.
A small blue light is zipping about and a skeleton warrior and Bolt Onna Stik are standing here.

You consider the function of a shield.
You send your thoughts probing into the air around the skeleton warrior.
You recite a rambling roll of rustling rhymes.

Bolt Onna Stik leaves south.
You follow Bolt Onna Stik south.
A small blue light and a skeleton warrior arrive from the north.
It is night and there is no moon.
This is the centre of Lancre Square in Lancre Town.  The square is surrounded by rustic looking cottages, some of which have been converted into small shops and businesses.  To the north a trail leads out of town towards the main mountain road that leads out of the kingdom, or to "forn parts" as the locals would say.  To the west a trail leads up to Lancre Castle, which stands proudly over the town.  As always the Ramtops dominate the Hubwards horizon, which is no doubt a quite upsetting state of affairs for any self-respecting horizon.
An octogram on the ground glows in eldritch fashion.
It is a freezing cold spring prime's night with almost no wind and some puffy clouds.
There are four obvious exits: north, south, east and west.
Illias is sitting here, two small blue lights are zipping about and a skeleton warrior and Bolt
Onna Stik are standing here.
A prominent sign is here.

Someone leaves south.
You follow someone south.
A small blue light and a skeleton warrior arrive from the north.
It is night and there is no moon.
You are at the southern edge of Lancre Square.  To the south, a path leads out of the village towards one of the town's three fields and the sheer drop that forms part of the Kingdom's borders.  The square is surrounded by shops and businesses while the Ramtops mountain range dominates the hubwards horizon.
It is a freezing cold spring prime's night with almost no wind and some puffy clouds.
There are four obvious exits: north, south, east and west.
A small blue light is zipping about and a skeleton warrior and Bolt Onna Stik are standing here.

You blow the ash into the air around the skeleton warrior.
You weave a magical impact shield around the skeleton warrior.
With a noise that sounds like "Plink!", the air around the skeleton warrior flashes red for a moment.

[m00] Wrath: Ok all shields up

Bolt Onna Stik leaves northeast.
You follow Bolt Onna Stik northeast.
A small blue light and a skeleton warrior arrive from the southwest.
It is night and there is no moon.
This is the eastern edge of Lancre Square in Lancre Town.  It's more of a crossroads with delusions of grandeur really.  To the east you can't fail to notice heights of the Ramtops mountain range, whose freezing crags and ice-green chasms acknowledge no king or cartographer.
It is a freezing cold spring prime's night with almost no wind and some puffy clouds.
There are three obvious exits: north, south and west.
A small blue light is zipping about and a skeleton warrior, Bolt Onna Stik, Mazatl (hiding), Zeran and Brother Turbil are standing here.

PFG

Bolt Onna Stik shouts: Pleb!
Bolt Onna Stik moves aggressively towards Zeran!
Zeran parries Bolt Onna Stik's Wyrm Sword with his forest green cane.
Bolt Onna Stik stabs his Wyrm Sword right through Zeran.
Bolt Onna Stik hits Zeran.
Zeran's fluffy cloak absorbs most of the blow.
Bolt Onna Stik parries Zeran's forest green cane with his Wyrm Sword.
Zeran misses Bolt Onna Stik.
You get a dwarf left eye from the hunter's pack.
You prepare to cast Pragi's Fiery Gaze.
You lazily close your hand around the eye.

PFG

Zeran uses the forest green cane to perform a ritual.
A bolt of faith shoots down from above.
You poke your tongue out at the world.
You are trapped inside!

You struggle to hold your hand closed as red sparks fly from inside your hand.
A small blue light darts into the area and zips around you.
You let go of the eye.  It hovers above your hand.
The eye ignites and a small ball of fire forms above your hand.
stop

l

You move your hand and the ball of fire zooms out into the immediate vicinity and sweeps over
everything.
The fire dies away.

You get a dwarf left eye from the hunter's pack.
You prepare to cast Pragi's Fiery Gaze.

Removed queue.
You are not currently fighting anyone (this does not mean that no one else is fighting you).
Okay.

Your fingers are singed and smoulder slightly.

You are inside a solid crystal sphere, the role of which is to keep you isolated from the eastern side of the square for as long as possible.  If you had a strong enough weapon, you could probably shatter the walls.
There are no obvious exits.
A small blue light is zipping about.

[m00] Bolt: Escape it mate

shatter sphere with hammer

You are sure you have found a flaw in the crystal!
With a mighty swing you crush your ornate warhammer into the crystal walls. Cracks suddenly appear along the walls and the structure suddenly fades away.

l

Bolt Onna Stik moves east onto the northern side of the square.
Squelch.
Zeran waves a large pink earthworm at you. You fight the urge to run!
Zeran puts down a forest green cane from his left hand.
Zeran holds the Worm Sword in his left hand and right hand.

It is night and there is no moon.
This is the eastern edge of Lancre Square in Lancre Town.  It's more of a crossroads with delusions of grandeur really.  To the east you can't fail to notice heights of the Ramtops mountain range, whose freezing crags and ice-green chasms acknowledge no king or cartographer.
It is a freezing cold spring prime's night with almost no wind and some puffy clouds.
There are three obvious exits: north, south and west.
A small blue light is zipping about and a skeleton warrior, Mazatl, Zeran and Brother Turbil are standing here.
Bolt Onna Stik moves east onto the northeastern side of the square.

pkPFG mazatl

Mazatl follows you.
You follow Mazatl.

You get a human right eye from a pocket in the lumpy bedraggled wizard's pointy hat.
You prepare to cast Pragi's Fiery Gaze.
Mazatl shouts: Check-mate fool!
You are rocked by a bloodcurdling warcry!
You become flustered!
Mazatl moves aggressively towards you!

The large metal shield floating around you swoops in and gets knocked out of orbit by Mazatl's Worm Sword.

Brother Turbil tilts his head and listens carefully.
A sudden flash of insight allows you to understand evoking a little better.
You lazily close your hand around the eye.
You poke your tongue out at the world.

Someone arrives from the north.
Someone leaves south.
You follow someone south.
Mazatl, a small blue light, a skeleton warrior and Zeran arrive from the north.
It is night and there is no moon.
You are standing at the southeastern corner of Lancre Square, outside the general store.  The large, peeling sign states that it's owned by Mr. Quarney.  It doesn't look like he does much business.  There is also a small stone structure just to the south.
It is a freezing cold spring prime's night with almost no wind and some puffy clouds.
There are four obvious exits: north, south, east and west.
A small blue light is zipping about and Zeran, a skeleton warrior, Mazatl and Bolt Onna Stik are standing here.

You struggle to hold your hand closed as red sparks fly from inside your hand.
Bolt Onna Stik parries Zeran's Worm Sword with his Wyrm Sword.
You let go of the eye.  It hovers above your hand.
Bolt Onna Stik hits Zeran.
Zeran's fluffy cloak absorbs most of the blow.
The eye ignites and a small ball of fire forms above your hand.
Someone misses someone.

Someone leaves west.
You follow someone west.
Mazatl, a small blue light, a skeleton warrior and Zeran arrive from the east.
It is night and there is no moon.
You are at the southern edge of Lancre Square.  To the south, a path leads out of the village towards one of the town's three fields and the sheer drop that forms part of the Kingdom's borders.  The square is surrounded by shops and businesses while the Ramtops mountain range dominates the hubwards horizon.
It is a freezing cold spring prime's night with almost no wind and some puffy clouds.
There are four obvious exits: north, south, east and west.
A small blue light is zipping about and Zeran, a skeleton warrior, Mazatl and Bolt Onna Stik are standing here.

pkPFG mazatl

You move your hand and the ball of fire zooms out into the immediate vicinity and sweeps over everything.
The fire fails to harm the skeleton warrior and Bolt Onna Stik.
The fire crisps Zeran and Mazatl.
The fire dies away.

Zeran moves aggressively towards you!

pkPFG mazatl

You are already following Mazatl.
Bolt Onna Stik hits Zeran.
Zeran's fluffy cloak absorbs some of the blow.
The skeleton warrior bravely throws itself in front of you to accept Mazatl's blow.
A bright red glow appears around the skeleton warrior.
Mazatl hits the skeleton warrior.
The skeleton warrior's magical shielding absorbs all of the blow.
Bolt Onna Stik misses Zeran.

The skeleton warrior moves aggressively towards Mazatl!

You get a dwarf left eye from a pocket in the lumpy bedraggled wizard's pointy hat.
You prepare to cast Pragi's Fiery Gaze.
Mazatl parries the skeleton warrior's two-handed sword with his Worm Sword.
You no longer feel flustered.
Zeran bravely throws himself in front of Mazatl to accept the skeleton warrior's blow.
The skeleton warrior neatly fillets Zeran with its two-handed sword.
The skeleton warrior hits Zeran.
Zeran's mail coif absorbs some of the blow.

Zeran moves aggressively towards the skeleton warrior!

You lazily close your hand around the eye.
You poke your tongue out at the world.
The skeleton warrior bravely throws itself in front of you to accept Zeran's blow.
The bright red glow around the skeleton warrior becomes wobbling orange.
Zeran hits the skeleton warrior.
The skeleton warrior's magical shielding absorbs all of the blow.
The skeleton warrior dodges out of the way of Zeran's Worm Sword.
You struggle to hold your hand closed as red sparks fly from inside your hand.
You let go of the eye.  It hovers above your hand.
The eye ignites and a small ball of fire forms above your hand.

Mazatl loses you.

Mazatl hits the skeleton warrior.
The skeleton warrior's magical shielding absorbs all of the blow.
You move your hand and the ball of fire zooms out into the immediate vicinity and sweeps over everything.
Zeran and the ghost of Mazatl leave west.
The fire fails to harm the skeleton warrior and Bolt Onna Stik.
The fire melts Zeran and the ghost of Mazatl.
The fire dies away.

The ghost of Mazatl moves north onto the western side of the square.
Zeran moves north onto the western side of the square.

pkPFG zeran

Cannot find "zeran", no match.

You get a dwarf left eye from a pocket in the lumpy bedraggled wizard's pointy hat.

You do not have enough guild points to cast Pragi's Fiery Gaze; it would cost you 80 guild points.

Bolt Onna Stik leaves north.
You follow Bolt Onna Stik north.
A small blue light and a skeleton warrior arrive from the south.
It is night and there is no moon.
This is the centre of Lancre Square in Lancre Town.  The square is surrounded by rustic looking cottages, some of which have been converted into small shops and businesses.  To the north a trail leads out of town towards the main mountain road that leads out of the kingdom, or to "forn parts" as the locals would say.  To the west a trail leads up to Lancre Castle, which stands proudly over the town.  As always the Ramtops dominate the Hubwards horizon, which is no doubt a quite upsetting state of affairs for any self-respecting horizon.
An octogram on the ground glows in eldritch fashion.
It is a freezing cold spring prime's night with almost no wind and some puffy clouds.
There are four obvious exits: north, south, east and west.
Illias is sitting here, two small blue lights are zipping about and a skeleton warrior, Bolt Onna Stik and Grunt are standing here.
A prominent sign is here.

Squelch.

Bolt Onna Stik leaves west.
You follow Bolt Onna Stik west.
A small blue light and a skeleton warrior arrive from the east.
It is night and there is no moon.
You are standing at the western edge of Lancre Square in Lancre Town.  Lancre's only street winds westwards on its way through the village up towards the towering spires of Lancre Castle. Along the path stretch a long line of village homes, competing with each other for quaintness.
It is a freezing cold spring prime's night with almost no wind and some puffy clouds.
There are four obvious exits: north, south, east and west.
A small blue light is zipping about and a skeleton warrior, Bolt Onna Stik, Zeran, the ghost of Mazatl and a plump marmalade cat are standing here.

f zeran
Zeran utters a prayer.
Bolt Onna Stik hits Zeran.
Zeran's fluffy cloak absorbs most of the blow.
The skeleton warrior hits Zeran.
Zeran's fluffy cloak absorbs most of the blow.
Zeran and the ghost of Mazatl leave north.
The plump marmalade cat yawns, showing lots of small pointy teeth.

Cannot find "zeran", no match.

Bolt Onna Stik leaves north.
You follow Bolt Onna Stik north.
A small blue light and a skeleton warrior arrive from the south.
It is night and there is no moon.
You are standing in the northwestern corner of Lancre Square outside a pair of shops.  The delicious smell of freshly-baked bread wafts from the bakers to the north, while you could get a completely new look from the tailors to the west, although probably not quite the look you're looking for.
It is a freezing cold spring prime's night with almost no wind and some puffy clouds.
There are four obvious exits: north, south, east and west.
A small blue light is zipping about and a skeleton warrior, Bolt Onna Stik, the ghost of Mazatl and Zeran are standing here.

f zeran

The skeleton warrior chops its two-handed sword deeply into Zeran.
The skeleton warrior neatly fillets Zeran with its two-handed sword.
The skeleton warrior hits Zeran.
Zeran's fluffy cloak absorbs most of the blow.
The skeleton warrior hits Zeran.
Zeran's fluffy cloak absorbs some of the blow.

wimpy 0

Bolt Onna Stik follows Zeran.

Zeran's worm sags and flops.
Zeran puts down the Worm Sword from his left hand and right hand.
Zeran holds a forest green cane in his left hand.

You follow Zeran.

Bolt Onna Stik cuts Zeran into small pieces with his Wyrm Sword.

Zeran, the ghost of Mazatl and Bolt Onna Stik leave east.
You follow Zeran east.
A small blue light and a skeleton warrior arrive from the west.
It is night and there is no moon.
You are standing on the northern side of Lancre Square in Lancre Town.  To the north, a path winds downhill towards the main route out of the kingdom, which is the way most of the younger inhabitants head when they reach a certain age or attain the correct degree of boredom.  The square is surrounded by shops and businesses, the noisiest of which is the Goat and Bush tavern to your east.
It is a freezing cold spring prime's night with almost no wind and some puffy clouds.
There are four obvious exits: north, south, east and west.
A small blue light is zipping about and a skeleton warrior, Bolt Onna Stik, the ghost of Mazatl and Zeran are standing here.

Zeran uses the forest green cane to perform a ritual.
A bolt of faith shoots down from above.
Zeran parries your ornate warhammer with his forest green cane.
Zeran's pair of priests absorbs most of your blow.
Hp: 1705 (1705) Gp: 137 (464) Xp: 4752

The smoke surrounding Zeran solidifies into a hard crystal sphere.

Bolt Onna Stik follows the ghost of Mazatl.

The wobbling orange glow around Bolt Onna Stik becomes bright red.

Wimpy set to 0%

l

It is night and there is no moon.
You are standing on the northern side of Lancre Square in Lancre Town.  To the north, a path winds downhill towards the main route out of the kingdom, which is the way most of the younger inhabitants head when they reach a certain age or attain the correct degree of boredom.  The square is surrounded by shops and businesses, the noisiest of which is the Goat and Bush tavern to your east.
It is a freezing cold spring prime's night with almost no wind and some puffy clouds.
There are four obvious exits: north, south, east and west.
A small blue light is zipping about and a skeleton warrior, Bolt Onna Stik and the ghost of Mazatl are standing here.
A crystal sphere is on the ground.

f mazatl

You follow the ghost of Mazatl.

On the eastern side of the square, Brother Turbil asks: Ohhh, what shall I do?

Quaffle and a small blue light teleport into Lancre Square.

The ghost of Mazatl loses Zeran, Bolt Onna Stik and you.

f mazatl

Bolt Onna Stik follows the ghost of Mazatl.
You follow the ghost of Mazatl.

sb

The wobbling orange glow around the skeleton warrior becomes bright red.

Hp: 1705(1705)  Gp: 185(464)  Xp: 4788

Grunt moves southwest onto the southwestern side of the square.

Quaffle moves southwest onto the southwestern side of the square.

A small blue light moves southwest onto the southwestern side of the square.
Grunt, Quaffle and a small blue light move west and leave the market square.

look

It is night and there is no moon.
You are standing on the northern side of Lancre Square in Lancre Town.  To the north, a path winds downhill towards the main route out of the kingdom, which is the way most of the younger inhabitants head when they reach a certain age or attain the correct degree of boredom.  The square is surrounded by shops and businesses, the noisiest of which is the Goat and Bush tavern to your east.
It is a freezing cold spring prime's night with almost no wind and some puffy clouds.
There are four obvious exits: north, south, east and west.
A small blue light is zipping about and a skeleton warrior, Bolt Onna Stik and the ghost of Mazatl are standing here.
A crystal sphere is on the ground.

Bolt Onna Stik tickles Zeran.
Zeran goes Fuckoff at Bolt Onna Stik.

[m00] Illias: this should be interesting :)

Bolt Onna Stik grins at Zeran.
Two people leave west.
You follow someone west.
A small blue light and a skeleton warrior arrive from the east.
It is night and there is no moon.
You are standing in the northwestern corner of Lancre Square outside a pair of shops.  The delicious smell of freshly-baked bread wafts from the bakers to the north, while you could get a completely new look from the tailors to the west, although probably not quite the look you're looking for.
It is a freezing cold spring prime's night with almost no wind and some puffy clouds.
There are four obvious exits: north, south, east and west.
A small blue light is zipping about and a skeleton warrior, Bolt Onna Stik and the ghost of Mazatl are standing here.

You grin at Zeran.

[m00] Illias: mvs if i were you

The ghost of Mazatl leaves west.
Bolt Onna Stik opens the shop door.
Bolt Onna Stik leaves west.
You follow the ghost of Mazatl west.
A small blue light and a skeleton warrior arrive from the east.
This is the shop of Lancre's only tailor, Obidiah Carpenter.  He has a fine collection of working clothes on display here.  Here in Lancre you won't find the latest Klatchian fashion, or even Ankh-Morpork standard clothing.  On the wall behind the counter you can see a sign.
There is one obvious exit: east.
A small blue light is zipping about and a skeleton warrior, Bolt Onna Stik, the ghost of Mazatl and Obidiah Carpenter are standing here.

unfollow mazatl

The ghost of Mazatl closes the shop door.

Someone asks: 'Ello!  What can I do for you?  You need your 'esspit cleaned?  Or maybe you want to buy something?

Someone opens the shop door.
Someone leaves east.
You follow someone east.
The ghost of Mazatl, a small blue light and a skeleton warrior arrive from the west.
It is night and there is no moon.
You are standing in the northwestern corner of Lancre Square outside a pair of shops.  The delicious smell of freshly-baked bread wafts from the bakers to the north, while you could get a completely new look from the tailors to the west, although probably not quite the look you're looking for.
It is a freezing cold spring prime's night with almost no wind and some puffy clouds.
There are fou obvious exits: north, south, east and west.
A small blue light is zipping about and a skeleton warrior, the ghost of Mazatl and Bolt Onna Stik are standing here.
Bolt Onna Stik closes the shop door.

You stop following the ghost of Mazatl.

Two people leave south.
You follow someone south.
A small blue light and a skeleton warrior arrive from the north.
It is night and there is no moon.
You are standing at the western edge of Lancre Square in Lancre Town.  Lancre's only street winds westwards on its way through the village up towards the towering spires of Lancre Castle. Along the path stretch a long line of village homes, competing with each other for quaintness.
It is a freezing cold spring prime's night with almost no wind and some puffy clouds.
There are four obvious exits: north, south, east and west.
A small blue light is zipping about and a skeleton warrior, Bolt Onna Stik, the ghost of Mazatl and a plump marmalade cat are standing here.

Two people leave south.
You follow someone south.
A small blue light and a skeleton warrior arrive from the north.
It is night and there is no moon.
You are standing at the southwestern corner of Lancre Square in Lancre Town.  Smoke, sparks and the hammer of metal on metal echo from the forge to the south.  The Lancre Carters (proprietor, Mr. Thatcher) is to your west.  The Ramtops mountains make their presence felt by looming over everything in sight.
It is a freezing cold spring prime's night with almost no wind and some puffy clouds.
There are four obvious exits: north, south, east and west.
A small blue light is zipping about and a skeleton warrior, Bolt Onna Stik and the ghost of Mazatl are standing here.
The corpse of Mazatl is on the ground.

Bolt Onna Stik stops following the ghost of Mazatl.

The bright red glow around Bolt Onna Stik becomes dull red.

[m00] Bolt: lag burst

On the eastern side of the square, Brother Turbil asks: Ohhh, what shall I do?

Zeran teleports into the market square.

You nod.

[m00] Bolt: unfollow Maz
[m00] Wrath: have

Someone leaves north.
You follow someone north.
The ghost of Mazatl, a small blue light and a skeleton warrior arrive from the south.
It is night and there is no moon.
You are standing at the western edge of Lancre Square in Lancre Town.  Lancre's only street winds westwards on its way through the village up towards the towering spires of Lancre Castle.
Along the path stretch a long line of village homes, competing with each other for quaintness.
It is a freezing cold spring prime's night with almost no wind and some puffy clouds.
There are four obvious exits: north, south, east and west.
A small blue light is zipping about and a skeleton warrior, the ghost of Mazatl, Bolt Onna Stik and a plump marmalade cat are standing here.

unfollow mazatl

The bright red glow around the skeleton warrior becomes dull red.

You are not following the ghost of Mazatl.

Someone leaves north.
You follow someone north.
The ghost of Mazatl, a small blue light and a skeleton warrior arrive from the south.
It is night and there is no moon.
You are standing in the northwestern corner of Lancre Square outside a pair of shops.  The delicious smell of freshly-baked bread wafts from the bakers to the north, while you could get a completely new look from the tailors to the west, although probably not quite the look you're looking for.
It is a freezing cold spring prime's night with almost no wind and some puffy clouds.
There are four obvious exits: north, south, east and west.
A small blue light is zipping about and a skeleton warrior, the ghost of Mazatl and Bolt Onna Stik are standing here.

Bolt Onna Stik follows the ghost of Mazatl.

Zeran moves south onto the centre of the square.

Bolt Onna Stik opens the shop door.
Bolt Onna Stik leaves west.
You follow Bolt Onna Stik west.
The ghost of Mazatl, a small blue light and a skeleton warrior arrive from the east.
This is the shop of Lancre's only tailor, Obidiah Carpenter.  He has a fine collection of working clothes on display here.  Here in Lancre you won't find the latest Klatchian fashion, oreven Ankh-Morpork standard clothing.  On the wall behind the counter you can see a sign.
There is one obvious exit: east
A small blue light is zipping about and a skeleton warrior, the ghost of Mazatl, Bolt Onna Stik
and Obidiah Carpenter are standing here.
Bolt Onna Stik closes the shop door.

Someone opens the shop door.
Someone leaves east.
You follow someone east.
The ghost of Mazatl, a small blue light and a skeleton warrior arrive from the west.
It is night and there is no moon.
You are standing in the northwestern corner of Lancre Square outside a pair of shops.  The delicious smell of freshly-baked bread wafts from the bakers to the north, while you could get a completely new look from the tailors to the west, although probably not quite the look you're looking for.
It is a freezing cold spring prime's night with almost no wind and some puffy clouds.
There are four obvious exits: north, south, east and west.
A small blue light is zipping about and a skeleton warrior, the ghost of Mazatl and Bolt Onna Stik are standing here.
Bolt Onna Stik closes the shop door.

Squelch.

Someone leaves east.
You follow someone east.
The ghost of Mazatl, a small blue light and a skeleton warrior arrive from the west.
It is night and there is no moon.
You are standing on the northern side of Lancre Square in Lancre Town.  To the north, a path winds downhill towards the main route out of the kingdom, which is the way most of the younger inhabitants head when they reach a certain age or attain the correct degree of boredom.  The square is surrounded by shops and businesses, the noisiest of which is the Goat and Bush tavern to your east.
It is a freezing cold spring prime's night with almost no wind and some puffy clouds.
There are four obvious exits: north, south, east and west.
A small blue light is zipping about and a skeleton warrior, the ghost of Mazatl and Bolt Onna
Stik are standing here.

The ghost of Mazatl and Bolt Onna Stik leave south.
You follow the ghost of Mazatl south.
A small blue light and a skeleton warrior arrive from the north.
It is night and there is no moon.
This is the centre of Lancre Square in Lancre Town.  The square is surrounded by rustic looking cottages, some of which have been converted into small shops and businesses.  To the north a trail leads out of town towards the main mountain road that leads out of the kingdom, or to "forn parts" as the locals would say.  To the west a trail leads up to Lancre Castle, which stands proudly over the town.  As always the Ramtops dominate the Hubwards horizon, which is no doubt a quite upsetting state of affairs for any self-respecting horizon.
An octogram on the ground glows in eldritch fashion.
It is a freezing cold spring prime's night with almost no wind and some puffy clouds.
There are four obvious exits: north, south, east and west.
Illias is sitting here, two small blue lights are zipping about and a skeleton warrior, Bolt Onna Stik, the ghost of Mazatl and Zeran are standing here.
A prominent sign is here.

Zeran parries your ornate warhammer with his Worm Sword.
Zeran parries your ornate warhammer with his Worm Sword.
Hp: 1705 (1705) Gp: 324 (464) Xp: 4893
Zeran hits you, but your magical shielding absorbs all of the blow.
Hp: 1705 (1705) Gp: 324 (464) Xp: 4893
As your shield absorbs the impact, it becomes visible as a dull red glow.
Zeran hits you, but your magical shielding absorbs all of the blow.
Hp: 1705 (1705) Gp: 324 (464) Xp: 4893

f zeran

PFG

Zeran, the ghost of Mazatl and Bolt Onna Stik leave northwest.
You follow Zeran northwest.
A small blue light and a skeleton warrior arrive from the southeast.
It is night and there is no moon.
You are standing in the northwestern corner of Lancre Square outside a pair of shops.  The delicious smell of freshly-baked bread wafts from the bakers to the north, while you could get a completely new look from the tailors to the west, although probably not quite the look you're looking for.
It is a freezing cold spring prime's night with almost no wind and some puffy clouds.
There are four obvious exits: north, south, east and west.
A small blue light is zipping about and a skeleton warrior, Bolt Onna Stik, the ghost of Mazatl
and Zeran are standing here.

Someone leaves south.
You follow someone south.
The ghost of Mazatl, a small blue light and a skeleton warrior arrive from the north.
It is night and there is no moon.
You are standing at the western edge of Lancre Square in Lancre Town.  Lancre's only street winds westwards on its way through the village up towards the towering spires of Lancre Castle.
Along the path stretch a long line of village homes, competing with each other for quaintness.
It is a freezing cold spring prime's night with almost no wind and some puffy clouds.
There are four obvious exits: north, south, east and west.
A small blue light is zipping about and a skeleton warrior, the ghost of Mazatl, Bolt Onna Stik
and a plump marmalade cat are standing here.

The ghost of Mazatl and Bolt Onna Stik leave west.
You move west on to the streets, er, street of Lancre.
You follow someone west.
A small blue light and a skeleton warrior arrive from the east.
It is night and there is no moon.
This is the eastern end of Lancre's only street, just west of the town's square.  The street winds through the the village up to Lancre Castle, which sits picturesquely above the village.
It is lined on both sides with cottages.  The walls of the Carter and Tailor homes back on tothe lane.
It is a freezing cold spring prime's night with almost no wind and some puffy clouds.
There are two obvious exits: east and west.
A small blue light is zipping about and a skeleton warrior, Bolt Onna Stik and the ghost of Mazatl are standing here.

Cannot find "zeran", no match.

stop

sr

Bolt Onna Stik stops following the ghost of Mazatl.

Bolt Onna Stik leaves east.
You move east into Lancre Town Square.
You follow Bolt Onna Stik east.
The ghost of Mazatl, a small blue light and a skeleton warrior arrive from the west.
It is night and there is no moon.
You are standing at the western edge of Lancre Square in Lancre Town.  Lancre's only street winds westwards on its way through the village up towards the towering spires of Lancre Castle.
Along the path stretch a long line of village homes, competing with each other for quaintness.
It is a freezing cold spring prime's night with almost no wind and some puffy clouds.
There are four obvious exits: north, south, east and west.
A small blue light is zipping about and a skeleton warrior, the ghost of Mazatl, Bolt Onna Stik, Zeran and a plump marmalade cat are standing here.

Zeran's 42 D-cup spikey iron breastplate absorbs all of your blow.
Zeran's fluffy cloak absorbs all of your blow.
Hp: 1705 (1705) Gp: 343 (464) Xp: 4908

Zeran, the ghost of Mazatl and Bolt Onna Stik leave east.
You follow Zeran east.
A small blue light and a skeleton warrior arrive from the west.
It is night and there is no moon.
This is the centre of Lancre Square in Lancre Town.  The square is surrounded by rustic looking cottages, some of which have been converted into small shops and businesses.  To the north a trail leads out of town towards the main mountain road that leads out of the kingdom, or to "forn parts" as the locals would say.  To the west a trail leads up to Lancre Castle, which stands proudly over the town.  As always the Ramtops dominate the Hubwards horizon, which is no doubt a quite upsetting state of affairs for any self-respecting horizon.
An octogram on the ground glows in eldritch fashion.
It is a freezing cold spring prime's night with almost no wind and some puffy clouds.
There are four obvious exits: north, south, east and west.
Illias is sitting here, two small blue lights are zipping about and a skeleton warrior, Bolt Onna Stik, the ghost of Mazatl and Zeran are standing here.
A prominent sign is here.

Removed queue.
Stopping fight.  Please wait.
Okay.

The ghost of Mazatl leaves east.

unfollow mazatl

The skeleton warrior bravely throws itself in front of you to accept Zeran's blow.
The dull red glow around the skeleton warrior becomes bright red.
Zeran hits the skeleton warrior.
The skeleton warrior's magical shielding absorbs all of the blow.
The skeleton warrior dodges out of the way of Zeran's Worm Sword.
Bolt Onna Stik moves aggressively towards Zeran!
The skeleton warrior hits Zeran.
Zeran's fluffy cloak absorbs most of the blow.
Bolt Onna Stik hits Zeran.
Zeran's fluffy cloak absorbs most of the blow.

Removed queue.
Stopping fight.  Please wait.
Okay.
Removed queue.
Ok, heart_beat restarted.

The skeleton warrior hits Zeran.
Zeran's pig-faced bascinet absorbs most of the blow.
The skeleton warrior hits Zeran.
Zeran's fluffy cloak absorbs all of the blow.
Bolt Onna Stik hits Zeran.
Zeran's pig-faced bascinet absorbs most of the blow.
Zeran's fluffy cloak absorbs all of your blow.
Hp: 1705 (1705) Gp: 354 (464) Xp: 4917
Your shield stops glowing a dull red and lapses back into invisibility.
Zeran's fluffy cloak absorbs all of your blow.
Zeran's fluffy cloak absorbs all of your blow.
A sticky venom seeps from the ornate warhammer's head just before it strikes Zeran!
Zeran's fluffy cloak absorbs all of your blow.
Hp: 1705 (1705) Gp: 353 (464) Xp: 4917

The skeleton warrior bravely throws itself in front of you to accept Zeran's blow.

f zeran

PFG

Zeran hits the skeleton warrior.
The skeleton warrior's magical shielding absorbs all of the blow.
The skeleton warrior swings with deadly accuracy.

The ghost of Mazatl arrives from the east.

You are not following the ghost of Mazatl.

Zeran parries your ornate warhammer with his Worm Sword.
Hp: 1705 (1705) Gp: 368 (464) Xp: 4929
The dull red glow around Bolt Onna Stik disappears.
The ghost of Mazatl appears to be checking out all your wounds.
The ghost of Mazatl studies the ghost of Mazatl, a skeleton warrior, two small blue lights, Bolt
Onna Stik, Zeran, Illias and you.
Bolt Onna Stik cuts Zeran into small pieces with his Wyrm Sword.
You are already following Zeran.
The skeleton warrior hits Zeran.
Zeran's fluffy cloak absorbs all of the blow.
The skeleton warrior hits Zeran.
Zeran's fluffy cloak absorbs all of the blow.
The skeleton warrior hits Zeran.
Zeran's fluffy cloak absorbs most of the blow.
As your shield absorbs the impact, it becomes visible as a dull red glow.
Zeran hits you, but your magical shielding absorbs all of the blow.
The Worm Sword pipes: You're wormfood!
Hp: 1705 (1705) Gp: 376 (464) Xp: 4935
Zeran misses you.
Illias appears to be checking out all your wounds.
Illias studies the ghost of Mazatl, a skeleton warrior, two small blue lights, Bolt Onna Stik, Zeran, Illias and you.
Squelch.
Bolt Onna Stik hits Zeran.
Zeran's fluffy cloak absorbs most of the blow.
Bolt Onna Stik stabs his Wyrm Sword right through Zeran.
Zeran's fluffy cloak absorbs all of your blow.
Zeran's pig-faced bascinet absorbs all of your blow.
Hp: 1705 (1705) Gp: 379 (464) Xp: 4938
Zeran closes his eyes.
Zeran utters a prayer.
Zeran places his hands on himself.
You prepare to cast Pragi's Fiery Gaze.
The skeleton warrior hits Zeran.
Zeran's fluffy cloak absorbs all of the blow.
The skeleton warrior hits Zeran.
Zeran's pair of priests absorbs most of the blow.
The skeleton warrior hits Zeran.
Zeran's fluffy cloak absorbs all of the blow.
Bolt Onna Stik cuts Zeran into small pieces with his Wyrm Sword.
You lazily close your hand around the eye.
You poke your tongue out at the world.

f zeran

PFG

The ghost of Mazatl appears to be checking out all your wounds.
The ghost of Mazatl studies the ghost of Mazatl, a skeleton warrior, two small blue lights, Bolt
Onna Stik, Zeran, Illias and you.
You struggle to hold your hand closed as red sparks fly from inside your hand.
You let go of the eye.  It hovers above your hand.
The eye ignites and a small ball of fire forms above your hand.
The skeleton warrior hits Zeran.
Zeran's pig-faced bascinet absorbs all of the blow.
Squelch.
The skeleton warrior hits Zeran.
Zeran's fluffy cloak absorbs all of the blow.
The skeleton warrior hits Zeran.
Zeran's fluffy cloak absorbs all of the blow.
The skeleton warrior bravely throws itself in front of you to accept Zeran's blow.
Zeran hits the skeleton warrior.
The skeleton warrior's magical shielding absorbs all of the blow.

You move your hand and the ball of fire zooms out into the immediate vicinity and sweeps over
everything.
This person is a ghost... You cannot attack them.
The fire fails to harm the skeleton warrior, Bolt Onna Stik and Illias.
The fire crisps the ghost of Mazatl and Zeran.
The fire dies away.

The skeleton warrior dodges out of the way of Zeran's Worm Sword.
Zeran parries your ornate warhammer with his Worm Sword.
Zeran's fluffy cloak absorbs all of your blow.
Hp: 1705 (1705) Gp: 322 (464) Xp: 5036
Zeran's pig-faced bascinet absorbs most of your blow.
Hp: 1705 (1705) Gp: 321 (464) Xp: 5036
Bolt Onna Stik attempted to disarm Zeran but failed.
Bolt Onna Stik hits Zeran.
Zeran's fluffy cloak absorbs all of the blow.
Your shield stops glowing a dull red and lapses back into invisibility.
Zeran places his hands together and closes his eyes.

You are already following Zeran.

Zeran utters a quick prayer.
Zeran places his hands on himself.
The ghost of Mazatl appears to be checking out all your wounds.
The ghost of Mazatl studies the ghost of Mazatl, a skeleton warrior, two small blue lights, Bolt
Onna Stik, Zeran, Illias and you.
Bolt Onna Stik hits Zeran.
Zeran's fluffy cloak absorbs all of the blow.
Bolt Onna Stik hits Zeran.
Zeran's fluffy cloak absorbs some of the blow.
Zeran's pair of steel vambraces absorbs all of your blow.
Zeran's 42 D-cup spikey iron breastplate absorbs all of your blow.
Hp: 1705 (1705) Gp: 340 (464) Xp: 5051
The skeleton warrior hits Zeran.
Zeran's skin absorbs some of the blow.
The skeleton warrior hits Zeran.
Zeran's fluffy cloak absorbs some of the blow.
The skeleton warrior hits Zeran.
Zeran's fluffy cloak absorbs most of the blow.
Illias appears to be checking out all your wounds.
Illias studies the ghost of Mazatl, a skeleton warrior, two small blue lights, Bolt Onna Stik,Zeran, Illias and you.
You miss Zeran.
Hp: 1705 (1705) Gp: 347 (464) Xp: 5057
Zeran's fluffy cloak absorbs all of your blow.
Zeran's skin absorbs some of your blow.
Hp: 1705 (1705) Gp: 346 (464) Xp: 5057

Zeran loses the ghost of Mazatl, Bolt Onna Stik and you.
Zeran leaves northwest.

Squelch.

You prepare to cast Pragi's Fiery Gaze.

Zeran moves east onto the northern side of the square.

You lazily close your hand around the eye.
You poke your tongue out at the world.
Zeran moves southwest onto the western side of the square.
You struggle to hold your hand closed as red sparks fly from inside your hand.

Someone leaves northwest.
You follow someone northwest.
The ghost of Mazatl, a small blue light and a skeleton warrior arrive from the southeast.
It is night and there is no moon.
You are standing in the northwestern corner of Lancre Square outside a pair of shops.  The delicious smell of freshly-baked bread wafts from the bakers to the north, while you could get a completely new look from the tailors to the west, although probably not quite the look you're looking for.
It is a freezing cold spring prime's night with almost no wind and some puffy clouds.
There are four obvious exits: north, south, east and west.
A small blue light is zipping about and a skeleton warrior, the ghost of Mazatl and Bolt Onna Stik are standing here.
Zeran moves southeast onto the southern side of the square.
You let go of the eye.  It hovers above your hand.
The eye ignites and a small ball of fire forms above your hand.
Zeran moves north onto the centre of the square.
You move your hand and the ball of fire zooms out into the immediate vicinity and sweeps overeverything.
This person is a ghost... You cannot attack them.
The fire fails to harm the skeleton warrior and Bolt Onna Stik.
The fire crisps the ghost of Mazatl.
The fire dies away.

Zeran arrives from the southeast.

The skeleton warrior hits Zeran.
Zeran's pair of priests absorbs most of the blow.
The skeleton warrior hits Zeran.
Zeran's fluffy cloak absorbs all of the blow.
Zeran leaves east.
Bolt Onna Stik puts down the Wyrm Sword from his left hand and right hand.
Bolt Onna Stik holds an ono in his left hand and right hand.
Zeran moves southwest onto the western side of the square.
Zeran moves south onto the southwestern side of the square.
Someone leaves south.
You follow someone south.
The ghost of Mazatl, a small blue light and a skeleton warrior arrive from the north.
It is night and there is no moon.
You are standing at the western edge of Lancre Square in Lancre Town.  Lancre's only street winds westwards on its way through the village up towards the towering spires of Lancre Castle.
Along the path stretch a long line of village homes, competing with each other for quaintness.
It is a freezing cold spring prime's night with almost no wind and some puffy clouds.
There are four obvious exits: north, south, east and west.
A small blue light is zipping about and a skeleton warrior, the ghost of Mazatl, Bolt Onna Stik and a plump marmalade cat are standing here.

The bright red glow around the skeleton warrior becomes dull red.

Zeran moves east onto the southern side of the square.
Bolt Onna Stik leaves west.
You move west on to the streets, er, street of Lancre.
You follow someone west.
The ghost of Mazatl, a small blue light and a skeleton warrior arrive from the east.
It is night and there is no moon.
This is the eastern end of Lancre's only street, just west of the town's square.  The street winds through the the village up to Lancre Castle, which sits picturesquely above the village.
It is lined on both sides with cottages.  The walls of the Carter and Tailor homes back on to the lane.
It is a freezing cold spring prime's night with almost no wind and some puffy clouds.
There are two obvious exits: east and west.
A small blue light is zipping about and a skeleton warrior, the ghost of Mazatl and Bolt Onna Stik are standing here.

Bolt Onna Stik leaves east.
You move east into Lancre Town Square.
You follow someone east.
The ghost of Mazatl, a small blue light and a skeleton warrior arrive from the west.
It is night and there is no moon.
You are standing at the western edge of Lancre Square in Lancre Town.  Lancre's only street winds westwards on its way through the village up towards the towering spires of Lancre Castle.
Along the path stretch a long line of village homes, competing with each other for quaintness.
It is a freezing cold spring prime's night with almost no wind and some puffy clouds.
There are four obvious exits: north, south, east and west.
A small blue light is zipping about and a skeleton warrior, the ghost of Mazatl, Bolt Onna Stik and a plump marmalade cat are standing here.

Zeran moves southwest onto the centre of the square.

Bolt Onna Stik leaves east.
You follow Bolt Onna Stik east.
The ghost of Mazatl, a small blue light and a skeleton warrior arrive from the west.
It is night and there is no moon.
This is the centre of Lancre Square in Lancre Town.  The square is surrounded by rustic looking cottages, some of which have been converted into small shops and businesses.  To the north a trail leads out of town towards the main mountain road that leads out of the kingdom, or to "forn parts" as the locals would say.  To the west a trail leads up to Lancre Castle, which stands proudly over the town.  As always the Ramtops dominate the Hubwards horizon, which is no doubt a quite upsetting state of affairs for any self-respecting horizon.
An octogram on the ground glows in eldritch fashion.
It is a freezing cold spring prime's night with almost no wind and some puffy clouds.
There are four obvious exits: north, south, east and west.
Illias is sitting here, two small blue lights are zipping about and a skeleton warrior, the ghost of Mazatl, Bolt Onna Stik and Zeran are standing here.
A prominent sign is here.

Zeran parries the skeleton warrior's two-handed sword with his Worm Sword.
The skeleton warrior hits Zeran.
Zeran's fluffy cloak absorbs most of the blow.
The skeleton warrior hits Zeran.
Zeran's fluffy cloak absorbs all of the blow.
The skeleton warrior hits Zeran.
Zeran's fluffy cloak absorbs most of the blow.
Zeran leaves northwest.
Zeran moves east onto the northern side of the square.
Zeran moves southeast onto the eastern side of the square.
Squelch.
[m00] Bolt: hang on a second

You nod at Bolt Onna Stik.

Zeran moves southwest onto the southern side of the square.

l

It is night and there is no moon.
This is the centre of Lancre Square in Lancre Town.  The square is surrounded by rustic looking cottages, some of which have been converted into small shops and businesses.  To the north a trail leads out of town towards the main mountain road that leads out of the kingdom, or to "forn parts" as the locals would say.  To the west a trail leads up to Lancre Castle, which stands proudly over the town.  As always the Ramtops dominate the Hubwards horizon, which is no doubt a quite upsetting state of affairs for any self-respecting horizon.
An octogram on the ground glows in eldritch fashion.
It is a freezing cold spring prime's night with almost no wind and some puffy clouds.
There are four obvious exits: north, south, east and west.
Illias is sitting here, two small blue lights are zipping about and a skeleton warrior, the ghost of Mazatl and Bolt Onna Stik are standing here.
A prominent sign is here.

Someone leaves west.
You follow someone west.
The ghost of Mazatl, a small blue light and a skeleton warrior arrive from the east.
It is night and there is no moon.
You are standing at the western edge of Lancre Square in Lancre Town.  Lancre's only street winds westwards on its way through the village up towards the towering spires of Lancre Castle.
Along the path stretch a long line of village homes, competing with each other for quaintness.
It is a freezing cold spring prime's night with almost no wind and some puffy clouds.
There are four obvious exits: north, south, east and west.
A small blue light is zipping about and a skeleton warrior, the ghost of Mazatl, Bolt Onna Stik and a plump marmalade cat are standing here.

[m00] Wrath: get my float?

Zeran moves north onto the centre of the square.

Someone leaves south.
You follow someone south.
The ghost of Mazatl, a small blue light and a skeleton warrior arrive from the north.
It is night and there is no moon.
You are standing at the southwestern corner of Lancre Square in Lancre Town.  Smoke, sparks and the hammer of metal on metal echo from the forge to the south.  The Lancre Carters (proprietor,Mr. Thatcher) is to your west.  The Ramtops mountains make their presence felt by looming over everything in sight.
It is a freezing cold spring prime's night with almost no wind and some puffy clouds.
There are four obvious exits: north, south, east and west.
A small blue light is zipping about and a skeleton warrior, the ghost of Mazatl and Bolt Onna Stik are standing here.
The corpse of Mazatl is on the ground.

A carriage draws to a halt at the carriage stop.

Zeran moves east onto the eastern side of the square.
Bolt Onna Stik leaves northeast.
You follow Bolt Onna Stik northeast.
The ghost of Mazatl, a small blue light and a skeleton warrior arrive from the southwest.
It is night and there is no moon.
This is the centre of Lancre Square in Lancre Town.  The square is surrounded by rustic looking cottages, some of which have been converted into small shops and businesses.  To the north a trail leads out of town towards the main mountain road that leads out of the kingdom, or to "forn parts" as the locals would say.  To the west a trail leads up to Lancre Castle, which stands proudly over the town.  As always the Ramtops dominate the Hubwards horizon, which is no doubt a quite upsetting state of affairs for any self-respecting horizon.
An octogram on the ground glows in eldritch fashion.
It is a freezing cold spring prime's night with almost no wind and some puffy clouds.
There are four obvious exits: north, south, east and west.
Illias is sitting here, two small blue lights are zipping about and a skeleton warrior, the ghost of Mazatl and Bolt Onna Stik are standing here.
A carriage is waiting here and a prominent sign is here.

f zeran
cr zeran with cweapon
Cannot find "zeran", no match.
Cnnot find "zeran", no match.

Someone leaves east.
You follow someone east.
The ghost of Mazatl, a small blue light and a skeleton warrior arrive from the west.
It is night and there is no moon.
This is the eastern edge of Lancre Square in Lancre Town.  It's more of a crossroads with delusions of grandeur really.  To the east you can't fail to notice heights of the Ramtops mountain range, whose freezing crags and ice-green chasms acknowledge no king or cartographer.
It is a freezing cold spring prime's night with almost no wind and some puffy clouds.
There are three obvious exits: north, south and west.
A small blue light is zipping about and a skeleton warrior, the ghost of Mazatl, Bolt Onna Stik and Brother Turbil are standing here.
A large metal shield and a crystal sphere are on the ground.

f zeran
cr zeran with cweapon

Cannot find "zeran", no match.

EFF
[m00] Bolt: floater..
The dull red glow around the skeleton warrior disappears.

Cannot find "zeran", no match.

Squelch.
You cannot get the large metal shield.
You prepare to cast Endorphin's Floating Friend on the large metal shield.
You clasp the large metal shield protectively.
You hold the large metal shield out and move it around in a circle.
You suggest to the large metal shield that it might like to do this of its own accord.

The ghost of Mazatl grins at Krakl.

[m00] Wrath: Bwahaha, we're gonna soo win if he stops hiding[0m

cl2

[m00] Bolt: Pragi

You open the hunter's pack.
You put two wooden clubs in a pocket in the hunter's pack.
You close the hunter's pack.
[m00] Bolt: see if we can get him before he leaves it

l

It is night and there is no moon.
This is the eastern edge of Lancre Square in Lancre Town.  It's more of a crossroads with delusions of grandeur really.  To the east you can't fail to notice heights of the Ramtops mountain range, whose freezing crags and ice-green chasms acknowledge no king or cartographer.
It is a freezing cold spring prime's night with almost no wind and scattered puffy clouds.
There are three obvious exits: north, south and west.
A small blue light is zipping about and a skeleton warrior, the ghost of Mazatl, Bolt Onna Stik and Brother Turbil are standing here.
A crystal sphere is on the ground.

PFG

[m00] Bolt: We need to Kof him to be honest..
Squelch.
Your small blue light crumples to dust.
Squelch.
Three people move into the market square from the west.
Three people move south and leave the market square.
You get a dwarf left eye from the hunter's pack.
You prepare to cast Pragi's Fiery Gaze.

MWLC

You lazily close your hand around the eye.
You poke your tongue out at the world.
You struggle to hold your hand closed as red sparks fly from inside your hand.
You let go of the eye.  It hovers above your hand.
The eye ignites and a small ball of fire forms above your hand.
Someone grins at someone.

You move your hand and the ball of fire zooms out into the immediate vicinity and sweeps over everything.
This person is a ghost... You cannot attack them.
The fire fails to harm two people.
The fire crisps two people.
The fire dies away.

Someone moves aggressively towards you!
You dodge out of the way of something.
Something floating around you swoops in and blocks something.
Someone parries your ornate warhammer with something.
Hp: 1705 (1705) Gp: 371 (464) Xp: 5593
You miss someone.
Hp: 1705 (1705) Gp: 370 (464) Xp: 5593
Someone moves aggressively towards someone!
Someone slices someone with something.
Someone hacks into someone's body with something.
Someone hacks into someone's body with something.
Someone dealt the death blow to someone.
Your ornate warhammer glows brightly for a moment before the glow fades away.
Squelch.
You prepare to cast Master Woddeley's Luminescent Companion.
You gaze off into the distance.
You hold your hand up in the air and call the light to it.
You close your fist slowly, drawing the light in with it.

look

A small blue light darts into the area and zips around you.

It is night and there is no moon.
This is the eastern edge of Lancre Square in Lancre Town.  It's more of a crossroads with delusions of grandeur really.  To the east you can't fail to notice heights of the Ramtops mountain range, whose freezing crags and ice-green chasms acknowledge no king or cartographer.
It is a freezing cold spring prime's night with almost no wind and scattered puffy clouds.
There are three obvious exits: north, south and west.
A small blue light is zipping about and a skeleton warrior, the ghost of Mazatl and Bolt Onna Stik are standing here.
A crystal sphere and the corpse of Brother Turbil are on the ground.

[m00] Wrath: that was turbil

Squelch.

[m00] You emote: Wrath sighes

Bolt Onna Stik buries the corpse of Brother Turbil deep within the ground.

The ghost of Mazatl leaves west.
[m00] Wrath: OK, KOF

The ghost of Mazatl arrives from the west.

Zeran emerges from within the crystal, which then fades away.

The skeleton warrior hits Zeran.
Zeran's fluffy cloak absorbs all of the blow.
Squelch.
The skeleton warrior hits Zeran.
Zeran's fluffy cloak absorbs most of the blow.
The skeleton warrior neatly fillets Zeran with its two-handed sword.
Zeran's pig-faced bascinet absorbs most of your blow.
Hp: 1705 (1705) Gp: 404 (464) Xp: 5813
Your blow sends Zeran reeling.
Zeran's fluffy cloak absorbs most of your blow.
Hp: 1705 (1705) Gp: 403 (464) Xp: 5813

pkKOF zeran

Cold boggles at the ghost of Mazatl.

Bolt Onna Stik shouts: Pleb!
Bolt Onna Stik moves aggressively towards Zeran!
Bolt Onna Stik hits Zeran.
Zeran's fluffy cloak absorbs some of the blow.
Bolt Onna Stik hits Zeran.
Zeran's 42 D-cup spikey iron breastplate absorbs all of the blow.
Bolt Onna Stik hits Zeran.
Zeran's fluffy cloak absorbs all of the blow.
Bolt Onna Stik hits Zeran.
Zeran's fluffy cloak absorbs most of the blow.
Zeran misses Bolt Onna Stik.
Bolt Onna Stik parries Zeran's forest green cane with his ono.

You follow Zeran.

The skeleton warrior chops its two-handed sword deeply into Zeran.

Zeran leaves northwest.
You follow Zeran northwest.
A small blue light, the ghost of Mazatl, Bolt Onna Stik and a skeleton warrior arrive from the southeast.
It is night and there is no moon.
You are standing on the northern side of Lancre Square in Lancre Town.  To the north, a path winds downhill towards the main route out of the kingdom, which is the way most of the younger inhabitants head when they reach a certain age or attain the correct degree of boredom.  The square is surrounded by shops and businesses, the noisiest of which is the Goat and Bush tavern to your east.
It is a freezing cold spring prime's night with almost no wind and scattered puffy clouds.
There are four obvious exits: north, south, east and west.
A small blue light is zipping about and a skeleton warrior, Bolt Onna Stik, the ghost of Mazatl and Zeran are standing here.

The skeleton warrior hits Zeran.
Zeran's fluffy cloak absorbs most of the blow.

Zeran leaves north.
You follow Zeran north.
A small blue light, the ghost of Mazatl, Bolt Onna Stik and a skeleton warrior arrive from the south.
It is night and there is no moon.
This is the turnwise edge of Lancre Town. The walls of some of the town's buildings are to the east and west, while Lancre Square lies just to the south.  Heading north will take you across some heathery moorland past some land which has been converted for agricultural use.
It is a freezing cold spring prime's night with almost no wind and scattered puffy clouds.
There are two obvious exits: north and south.
A small blue light is zipping about and a skeleton warrior, Bolt Onna Stik, the ghost of Mazatl and Zeran are standing here.

The skeleton warrior hits Zeran.
Zeran's fluffy cloak absorbs most of the blow.
Zeran leaves south.

You travel south into the town square.
You follow Zeran south.
A small blue light, the ghost of Mazatl, Bolt Onna Stik and a skeleton warrior arrive from the north.
It is night and there is no moon.
You are standing on the northern side of Lancre Square in Lancre Town.  To the north, a path winds downhill towards the main route out of the kingdom, which is the way most of the younger inhabitants head when they reach a certain age or attain the correct degree of boredom.  The square is surrounded by shops and businesses, the noisiest of which is the Goat and Bush tavern to your east.
It is a freezing cold spring prime's night with almost no wind and scattered puffy clouds.
There are four obvious exits: north, south, east and west.
A small blue light is zipping about and a skeleton warrior, Bolt Onna Stik, the ghost of Mazatl and Zeran are standing here.

Zeran hits Bolt Onna Stik.
Bolt Onna Stik's magical shielding absorbs all of the blow.
Zeran hits Bolt Onna Stik.
Bolt Onna Stik's magical shielding absorbs all of the blow.
You get a carrot from the hunter's pack.
You get a lightable torch from the hunter's pack.
You prepare to cast Kamikaze Oryctolagus Flammula on Zeran.
You wiggle your eyebrows around a bit.
Bolt Onna Stik hits Zeran.
Zeran's fluffy cloak absorbs all of the blow.
Bolt Onna Stik hits Zeran.
Zeran's pair of priests absorbs most of the blow.
Bolt Onna Stik hits Zeran.
Zeran's fluffy cloak absorbs most of the blow.

Zeran leaves east.
You follow Zeran east.
A small blue light, the ghost of Mazatl, Bolt Onna Stik and a skeleton warrior arrive from the
west.
It is night and there is no moon.
You are standing at the northeastern corner of Lancre Square, outside of the Goat and Bush.  The sound of Olympic-standard carousing reaches your ears from inside the tavern.  Perhaps you should join them - the door is to your east.  The Ramtop mountains rise dramatically above the buildings.
It is a freezing cold spring prime's night with almost no wind and scattered puffy clouds.
There are three obvious exits: south, east and west.
A small blue light is zipping about and a skeleton warrior, Bolt Onna Stik, the ghost of Mazatl and Zeran are standing here.

You think about a nice, big, orange, burning carrot.
You point at Zeran.
You set fire to the carrot ceremonially with the torch.
The skeleton warrior hits Zeran.
Zeran's fluffy cloak absorbs most of the blow.

Zeran leaves west.
You follow Zeran west.
A small blue light, the ghost of Mazatl, Bolt Onna Stik and a skeleton warrior arrive from the
east.
It is night and there is no moon.
You are standing on the northern side of Lancre Square in Lancre Town.  To the north, a path winds downhill towards the main route out of the kingdom, which is the way most of the younger inhabitants head when they reach a certain age or attain the correct degree of boredom.  The square is surrounded by shops and businesses, the noisiest of which is the Goat and Bush tavern to your east.
It is a freezing cold spring prime's night with almost no wind and scattered puffy clouds.
There are four obvious exits: north, south, east and west.
A small blue light is zipping about and a skeleton warrior, Bolt Onna Stik, the ghost of Mazatl and Zeran are standing here.

The skeleton warrior hits Zeran.
Zeran's fluffy cloak absorbs most of the blow.

Zeran leaves east.
You follow Zeran east.
A small blue light, the ghost of Mazatl, Bolt Onna Stik and a skeleton warrior arrive from the west.
It is night and there is no moon.
You are standing at the northeastern corner of Lancre Square, outside of the Goat and Bush.  The sound of Olympic-standard carousing reaches your ears from inside the tavern.  Perhaps you should join them - the door is to your east.  The Ramtop mountains rise dramatically above the buildings.
It is a freezing cold spring prime's night with almost no wind and scattered puffy clouds.
There are three obvious exits: south, east and west.
A small blue light is zipping about and a skeleton warrior, Bolt Onna Stik, the ghost of Mazatl and Zeran are standing here.

The skeleton warrior chops Zeran into pieces with its two-handed sword.

Zeran leaves west.
You follow Zeran west.
A small blue light, the ghost of Mazatl, Bolt Onna Stik and a skeleton warrior arrive from the east.
It is night and there is no moon.
You are standing on the northern side of Lancre Square in Lancre Town.  To the north, a path winds downhill towards the main route out of the kingdom, which is the way most of the younger inhabitants head when they reach a certain age or attain the correct degree of boredom.  The square is surrounded by shops and businesses, the noisiest of which is the Goat and Bush tavern to your east.
It is a freezing cold spring prime's night with almost no wind and scattered puffy clouds.
There are four obvious exits: north, south, east and west.
A small blue light is zipping about and a skeleton warrior, Bolt Onna Stik, the ghost of Mazatl and Zeran are standing here.

The carrot floats up and hovers above Zeran.
Nine fire bunnies leap out of the ground and throw themselves at Zeran.
You killed Zeran.
Your ornate warhammer glows brightly for a moment before the glow fades away.
The fiery carrot above the ghost of Zeran's head flickers and goes out.

The ghost of Mazatl sulks in the corner away from Cold.

[m00] Wrath: YEAH!

The ghost of Zeran boggles at the concept.