Game: Mega Man 5
Developed by: Capcom
Released: 1992
Rank: 10/10
Game Type: Side Scrolling, Stage Select, Password Supported, Action
Page Author: Ian Wilkinson September 7, 2003/September 8, 2003
Last Updated: Dec 21/2003
--Robot Weaknesses (Click here for the RTF)--

--"Mega Man V" Parts (Click here for the RTF)--

--Passwords/Suggested Order (Click here for the RTF)--

--Tips/Secrets/General Game Information (Click here for the RTF)--

--Capsule Set Up--

In every single NES series Mega Man game (Mega Man 1,2,3,4,5&6) the stage bosses must be replayed. I don't have the rights to capcom stuff, so this word diagram will have to do:

Gravity Man                              Charge Man

Wave Man        Gyro Man        Napalm Man

Stone Man        Star Man         Crystal Man



--Discussion--

I have played Mega Man all the way through from 1-6 and X. I have enjoyed the entire series, this one is one of the best. I love Gravity Man's stage and the robot idea itself, it is by far the most original robot yet. There is a lot of copy-cat robots and stages. NAPALM MAN'S STAGE is a little to much like Wood Man's (Mega Man 2) and Crystal Man's is too much like Gemini Man's stage (Mega Man 3). Haven't you noticed that Star Man's Weapon is a lot like Wood Man's, infact almost exactly the same? And Chill Penguin (Mega Man X) has the same idea weapon as Crystal Man?  For the most part the game is original though.I ranked the game 10/10, because I really liked it.  

--Weapons--

Napalm Man-Napalm Bomb: a small bomb that will explode on contact w/ another robot.

Crystal Man-Crystal Eye: a sphere shaped weapon like Pharoah Man's (Mega Man 4) that can be shot forwards only. It splits into three more spheres if the blast is not absorbed by a robot. These new blasts bounce of the walls (just like Crystal Man's secondary weapon)

Stone Man-Power Stone: emits stones that circle round you increasing distance each time. Original weapon + points for that one.

Charge Man-Power Kick: another shitty weapon (Top Man's Weapon was a spin: Mega Man 3) the becomes part of your moves, slide to operate this cool thing.

Wave Man-Water Wave: sends a wave across the screen in the direction you throw it, you must be on the ground to use this, so it becomes useless in Gravity Man's satge.

Star Man-Star Crash: One of the worst weapons ever in Mega Man history. The weapon is instantly absorbed by any projectile or collision, I liked the skull shield (Skull Man's weapon, Meag Man 4) or the Wood Shield (Wood Man, Mega Man 2) way better. The weapon forms a shiled of stars around you, you can throw the shield too.

Gravity Man-Gravity Hold: effects flying robots like Gyro Man. It causes the robots to reverse gravity and fly away into space...not Gyro Man unfortunately.

Gyro Man-Gyro Attack: disc that can be thrown forwards into something. It can also be directed vertically. It's not bad but i'd way rather Metal Blades (Metal Man, Mega Man 2).

--Neat Things--
1. When looking at the game in total I noticed some obvious things: Gravity Hold works well on Gyro Man because he flies, and from school we all know that planes are effected by gravity, and planes have gyros (propellers).

2. What breaks stone? Hmm...bombs do, but Napalm ones? They are more for fire, I would have thought that if there was an Ice Man remake like, Snow Man or Blizzard Man (Mega Man 6) that this would be good. But, it works great on Stone Man!

3. Who would have ever thought that WATER effected STARS?

4. I can see that Stars would injure a planet due to gravity (do the meteors at the start of star man's stage give clue to this?), so it makes sense that gravity man would get hurt by star type weapons.

5. This game takes place in the future, well why the hell is there metal roosters in the future? And why the hell are they being transported?

6. At the end of four, I think Mega Man gets off a train at the end, could this be the inspiration for Mega Man 5's stage?
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