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Child's Play


Disaster!


Objective: To recognize and describe changes in a specific setting.

Game: Divide students into two teams. Send one team outside of the classroom (with a co-teacher, if students are very young.) Allow the other team a set period of time (two to five minutes depending on students' ages) to make changes to the classroom (like hang a poster upside down, move books, switch pictures, exchange chairs, etc.) or themselves (shoes on wrong feet, sweater inside out, socks off, jewelry traded, etc.) At the end of the time period, the opposing team returns to class and points out as many changes as its members detect. One point is given for each correct response (vocabulary and known syntax). Teams then reverse roles and continue. The winning team is the team that describes the greatest number of changes correctly. ----