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Child's Play


Switch


This is a great game for any time. This game can go on forever and it doesn't matter if there is a winner or not although the object of this game is to be the first one with no cards left. As usual with all my card games I start off sitting in a circle on the floor. I like to introduce this game in three stages as it's a little complex for one hit.

Firstly deal out some cards, how many depends on the size of your class. Make sure that you have at least half the deck left at the end of the deal. Put the undealt cards on the floor and turn one face up. The first player then has to discard a card. Let's say the turned up card is the five of clubs. The first player has to put either another club or another five on it (Can you guess why the game is called switch?). If they cannot do this they have to pick up another card. the second player follows the same procedure. and so on around the circle. Let's hope that the students pick up on the idea of switching suits quickly as this game is pretty boring so far.

The second part of the game involves twos and threes. If a player discards a two or a three the next player has to pick up two or three cards, depending on the number. But if the next player has a two or a three they can play that and they don't have to pick up any cards. Then the third player has to pick up cards from the first two or three PLUS cards from the second two or three. With this section of the game I don't worry about suit or number. Any two or three can go on any two or three, eg., the two of hearts can go on the three of spades. As these cards are additive it can get quite exciting when a player has to pick up five, or eight, or ten, or even fifteen cards.

The third part of the game deals with jacks and sevens. Jacks reverse the direction of play. If the direction of play is clockwise and a player discards a jack then the direction of play is counterclockwise. That is until the next jack is played. Sevens make the next player miss a turn. So if player one plays a seven, player two misses a turn and it's player three's turn.