|
There are two kinds of gigs: Dance and Concert. MMMMMAt a concert gig, if you want to play a number at 180 Beats Per Minute (BPM) for twenty min- utes, wail on! But at a dance gig, your first consideration should be us dancers and our needs. Although this is primarily about West Coast Swing dances, much is also applicable to any type of dance gig. MUSIC: West Coast Swing is danced to Swing dance music, of course, but mostly to Blues, Rhythm & Blues, and Rock 'n' Roll. MELODIES: We've heard all the classics countless times. No reason why you shouldn't play them, too. But we'd also enjoy hearing your own compositions or charts of familiar tunes. Please note that this paragraph is headed “Melodies” not “Medleys”. TEMPI: Because West Coast Swing is not done to very fast music please vary your numbers between about 82 and 142 BPM with a median range of 112-120 BPM, avoiding consecutive numbers around the same tempo. MMMMMDuring each set, you should also play at least one ChaCha and one Hustle. During an evening, you should play something suitable for dances such as FoxTrot and NightClub TwoStep and something |
suitabablefordancessuchasFoxTrotandNightClubTwoStepandsomethingsuitablefordancessuchas suitable for dances such as East Coast Swing (around 170 BPM), Lindy Hop (160-180 BPM), Cowboy TwoStep and QuickStep (up to about 200 BPM), and Jitterbug (up to about 240 BPM). LENGTH: Most numbers should last about three, none longer than four, minutes. To accomplish this either avoid solos or have no more than one solo during a number. The faster the number, the shorter it should be; the very fastest shorter than two minutes. When you get to the end of a number stop playing it, on the beat, please. MMMMMLength is extremely important for several reasons: MMMMMWe're engaged in a somewhat strenuous physical activity and we get tired; MMMMMThe levels of dancing skill vary widely. If we're stuck with a partner who can't dance well, we don't want to be in that uncomfortable position for a long time or impose ourselves upon dancers better than we; MMMMMWe don't want to stop dancing before the music ends for fear of offending either the musicians or our partner. Pride makes us reluctant to admit being tired even though our partners always know when we are; MMMMMWe know only so much. When we dance a step for the third time, it means we're running out of things to do and that's probably because the number's gone on too long. When we do a step for the fourth time, boredom begins to set in. We do not want to leave our partner with the impression that we had a boring dance but that can happen through no fault of our own. MMMMMMost of us like to dance with many partners. The longer the numbers, the fewer partners we can have. This can create a serious problem when there's a significant gender imbalance denying those who went to the dance to dance, but aren't for lack of a partner, the opportunity to dance to another number. SEGUEING: Please allow more time than is needed to mark breaks between numbers but a tad less time than what it takes to lose the dancers' interest. If it's a “hard hit” ending, a break of 3-5 seconds would be uitabablefordancessuchasFoxTrotandNightClubTwoStepandsomethingsuitablefordancessu |
uitabablefordancessuchasFoxTrotandNightClubTwoStepandsomethingsuitablefordancessu about right; if it's a fade ending, a lesser break would probably work well for us dancers. Segueing is no different from playing long numbers. Don't do it! There must be a clear separation of numbers. ENDINGS: When you get to the end of a number STOP PLAYING IT! We don't want to hear someone's solo interpretation of the chart after its obvious end. MMMMMPlease end numbers on beat. Please do not fade away or have great variance in the timing of the ending. Many dancers like to end a dance with a dip or some sort of special step. If your ending isn't where the logic of the music says it should be, they look ridiculous or, at the very least, wrong. It's helpful, but not imperative, to hear the end coming. MMM MIXERS: There's often a Mixer when people change partners at a signal. Sometimes it's the blowing of a whistle or ringing of a bell. Sometimes it's stopping the music, the worst way of doing it. The last change of partners is usually indicated by the person calling the changes. MMMMMA mixer should be about 114-124 BPM and can last as long as you wish. They're a good time for solos. Drum solos, unless the beat is clearly maintained for the dancers, are not welcome. Medleys, 'though not welcome, are a bit less offensive during Mixers. MMMMMM VOLUME: Our dances are very social events with much conversing. High volume is unwelcome. On the other hand, we have to hear you. When in doubt, opt for low, rather than high, volume (Please see It's TOO LOUD!). JAMS are rare but, when they happen, they're a lot of fun for the musicians as well as the dancers. MMMMMA circle forms into which individual couples jump to do their thing. They usually happen at the higher tempi (140-166BPM) and are accompanied by much shouting, laughter, and hand clapping. If you see one going down, whatever you do, don't stop playing until the Jam dies down. An impromptu Jam is perhaps the highest compliment to the musicians and the music dancers can give. Take advantage of it, even unleashing the drummer providing a beat is maintained for the dancers; wail and enjoy it. Jams are fun for everyone. DANCES: In addition to Swing, you should play one non-cornball ChaCha (accented on 4&1 rather than 3&4) and one NiteClub TwoStep each set. You should also have at the ready, in case of a request, a Mambo/Salsa, a Rumba, and a Tango. The next to the last number of the night should be a moderate- uitabablefordancessuchasFoxTrotandNightClubTwoStepandsomethingsuitablefordancessu |
uitabablefordancessuchasFoxTrotandNightClubTwoStepandsomethingsuitablefordancessu tempo Waltz. “Kansas City”, considered by many to be The Swing Dancers' Anthem, would be a good closing number. If you have a signature closing number, “Kansas City” is a good choice for the close of the penultimate set. MMMMMAny dance rhythm other than the primary focus of the dance is a novelty number. At a Swing dance, a Waltz is a novelty. At a Latin dance, a FoxTrot is a novelty. At a Hustle dance, a QuickStep is a novelty. NEVER play a novelty dance unless it's preceded and followed by no fewer than two of the focus dance. At a “variety” dance, alternate music for open dances (such as Swing and ChaCha) with closed ones such as Waltz and Rumba. PARTICIPATION: If fewer than half of the dancers are on the floor for an other-than-specialty number, unless they're partaking of someone's celebratory snack, there's something wrong. Cut it short! If dancers start leaving the floor for no apparent reason, there's something wrong. Cut it short! MMMMM A floor full of dancers does not necessarily mean they're happy. Dancers go to dances to dance. Were you to ignore everything said here, they'd still fill the floor. ENTERTAINMENT: We want to be entertained by your dance music, not you. Yes, we want you to introduce your musicians and tell us about the recordings you've brought for us to buy and even about your upcoming gigs. But long verbal and/or musical introductions to numbers are unwelcome as are extended jokes or commentaries (unless you're telling us how wonderful we are). CAVEAT: Dancers don't applaud much. Please don't let that bad behaviour bother you because most gigs have recorded music. MMMMMMany dancers consider the music, whether recorded or on stage, to be a tool little different from dance shoes, an outfit into which to change when the first gets soaked with sweat, deodorant, mouthwash, or fans. Between numbers, dancers are concerned about thanking their most recent partner and finding another. You might not get much applause. It means nothing. If you do, however, it means a great deal. |
16 VII 6 9 XII 6 7 II 9 - 12.9