Classic Diablo Characters
written by LemmingofGlory
with much valuable input, ideas, and help from Charis, Foxbat_, Grarrrg, McFrugal


Class:
Barbarian = Warrior or Monk
Amazon = Rogue
Paladin = Warrior or Monk
Sorceress = Sorcerer
Tags:
CDW for the Warrior
CDM for the Monk
CDR for the Rogue
CDS for the Sorcerer

Introduction

CDCs are variants based on the 3 character classes of Diablo and the Monk of Hellfire. The goal of the variant is to make Diablo 2 gameplay more like Diablo 1, at least from the character's point of view.

Rules

For Barb CDW, no dual-weilding. Also, items that are two handed must always be used in two hands. (i.e. no using two-handed stuff in one hand)

For Pal CDM, staff, hand-to-hand, or wand/non-hammer gfx scepter must be used for combat. No other weapons are allowed. For Barb CDM, dual weild Wands is allowed. Wand + Shield is also allowed.

Axes are always two-handed, so using an Axe excludes use of a shield.

Mercenary Rules: "Classic Diablo Coop Partners"

Greiz mercenaries, Cold Arrow Rogues, and Cold Mages may not be used by CDCs.

Aside from that, Fire Arrow Rogues, Fire and Lightning Sorcerers, and Warriors (Act 1/3/5 mercs) may be used, but they must follow CDC rules. They're treated as cooperative partners. (And you don't have to worry about them being greedy, cheating, or PKing you. ;)

Classes
Fire Arrow Rogues, Fire Sorcerers, Lightning Sorcerers, and Barbarians (Warriors) may play by CDC rules.
Ignore statistic restrictions. Mercenary statistics cannot be regulated.

Spells

The CDC insists on using old D1 abilities to defeat Diablo, so none of these newfangled abilities will do! Also, the CDC refers to D2 skills as "spells."

Any prerequisite may be learned in order to get a useable higher level spell (such as learning Blaze to get Fire Wall). Reasons why some newer spells\skills are allowed and other notes on spells\skills are provided when necessary.

Classic Diablo Sorcerer

Fire Spells: Fire Bolt, Fire Ball, Inferno, Fire Wall, Slvl 15 Fire Ball (Meteor), Guardian (Hydra)
Lightning Spells: Charged Bolt, Lightning, Chain Lightning, Nova
Magic Spells: Mana (Energy) Shield, Telekinesis, Teleport, Flash (Static Field), Stone Curse (Bone Spirit)
Miscellaneous: Warmth, Fire Mastery, Lighting Mastery, Magic Mastery (Cold Mastery)

Classic Diablo Rogue

Fire Spells: Fire Bolt (Fire Arrow), Fire Ball (Exploding Arrow), Fire Wall (Immolation Arrow)
Lightning Spells: Lightning (Lightning Bolt), Chain Lightning (Lightning Fury)
Magic Spells: Blood Star (Magic Arrow), Bone Spirit (Guided Arrow), Golem (Decoy/Valkyrie)
Miscellaneous: Strafe, Critical Strike, Penetrate

Classic Diablo Warrior (Paladin)

Fighting: Shield Bash (Smite), Pseudo-Telekill (Charge), Melee-Range Blood Star (Sacrifice), Melee-Range Bone Spirit (Vengeance), Critical Hit (Might)
Spells: Holy Bolt, Heal/Heal Other (Prayer)
Miscellaneous: Cleansing, Meditation

Classic Diablo Warrior (Barbarian)

Fighting: Teleport/Telekill (Leap/Leap Attack), Stunlock (Stun), Knockback (Bash), Critical Strike (Sword/Axe/Mace Mastery)
Spells: Stone Curse (Battle Cry), Mana Shield (Battle Orders), Apocalypse (War Cry)
Miscellaneous: No Stamina in D1 (Increased Stamina), Adria's Endless Potion Supply (Find Potion)

Classic Diablo Monk (Paladin)

Fighting: Melee-Range Blood Star (Sacrifice), Melee-Range Bone Spirit (Vengeance), Monk's Insane Attack Speed (Zeal & Fanaticism), Monk's Natural AC Bonus (Defiance), Pseudo-Telekill (Charge), Spell Blocking (Resistance Auras)
Spells: Holy Bolt, Healing/Heal Other (Prayer)
Miscellaneous: Cleansing, Meditation

Classic Diablo Monk (Barbarian)

Fighting: Teleport/Telekill (Leap/Leap Attack), Monk's Insane Attack Speed (Double Swing, Frenzy, Whirlwind), Monk's Staff Power (Mace Mastery), Stunlock (Stun), Knockback (Bash)
Defensive Abilities: Spell Blocking (Natural Resistance), Monk's Armor Class Bonus (Iron Skin & Shout)
Spells: Stone Curse (Battle Cry), Mana Shield (Battle Orders), Apocalypse (War Cry)
Miscellaneous: No Stamina in D1 (Increased Stamina), Adria's Endless Potion Supply (Find Potion)

Statistics

The CDC insists that no matter how much training that you do, you just can't improve some things in short periods of time. CDC had max stats in D1 and so shall they be in D2! Because CDC has twice the leveling capacity in D2, CDC may have twice the maximum statistics.

  Monk Rogue Sorcerer Warrior
Strength 300 110 90 500
Magic (Energy) 160 140 500 100
Dexterity 300 500 170 120
Vitality 160 160 160 200

Items

Magical Items


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