Nana Boakye Danquah 1, Memorial
The surviving Kennedy uttered at
the funeral ceremony of his brother Robert : "He dreamed things that never
were and said.... why not?"
Nana Boakye Danquah 1 - as distinct from Nana Boakye Danquah of Nkyenkyire,
father of a notable white collar "mining engineer", "
Executive Director" of Transpomech
International ('Ghana') Limited,
and supplier of mining equipment to mining companies
- is noted for
sharing, as influential Principal of Kumasi Polytechnic, the Asante dream
in which the people are neither impoverished, nor global gypsies.
Nana Boakye Danquah 1, in contrast with many of his contemporaries, saw the
*opportunity* presented by absence of effective Asante educational and
technological infrastructures, as gateway to a 2nd millennium populated
by 'digital natives',
driving change in the local economic environment as recommended in
2001 for example by Ishmael Yamson Chairman &
Chief Executive of Unilever and others at various times, who have called
repeatedly for the means of rapid
adaptation away from
dependence on 'aid' and on the cocoa/gold neo-colonial unprocessed commodity economy.
Digital Natives,
Digital Immigrants, Part I:
Digital Natives, Digital Immigrants
By Marc Prensky
From On the Horizon (NCB University Press, Vol. 9 No. 5, October 2001)
It is amazing to me how in all the hoopla and debate these days about the
decline of education in the US we ignore the most fundamental of its causes.
Our students have changed radically. Today’s students are no longer the
people our educational system was designed to teach.
Today’s students have not just changed incrementally from those of the past,
nor simply changed their slang, clothes, body adornments, or styles, as has
happened between generations previously. A really big discontinuity has
taken place. One might even call it a “singularity” – an event which changes
things so fundamentally that there is absolutely no going back. This
so-called “singularity” is the arrival and rapid dissemination of digital
technology in the last decades of the 20th century.
Today’s students – K through college – represent the first generations to
grow up with this new technology. They have spent their entire lives
surrounded by and using
computers, videogames, digital music players, video cams, cell phones, and
all the other toys and tools of the digital age. Today’s average college
grads have spent less than 5,000 hours of their lives reading, but over
10,000 hours playing video games (not to mention 20,000 hours watching TV).
Computer games, email, the Internet, cell phones and instant messaging are
integral parts of their lives.
It is now clear that as a result of this ubiquitous environment and the
sheer volume of their interaction with it, today’s students think and
process information fundamentally differently from their predecessors. These
differences go far further and deeper than most educators suspect or
realize. “Different kinds of experiences lead to different brain structures,
“ says Dr. Bruce D. Berry of Baylor College of Medicine. As we shall see in
the next installment, it is very likely that our students’ brains have
physically changed – and are different from ours – as a result of how they
grew up. But whether or not this is literally true, we can say with
certainty that their thinking patterns have changed. I will get to how they
have changed in a minute.
What should we call these “new” students of today? Some refer to them as the
N-[for Net]-gen or D-[for digital]-gen. But the most useful designation I
have found for them is Digital Natives. Our students today are all “native
speakers” of the digital language of computers, video games and the
Internet.
So what does that make the rest of us? Those of us who were not born into
the digital world but have, at some later point in our lives, become
fascinated by and adopted many r most aspects of the new technology are, and
always will be compared to them,
Digital Immigrants.
The importance of the distinction is this: As Digital Immigrants learn –
like all
immigrants, some better than others – to adapt to their environment, they
always retain, to some degree, their "accent," that is, their foot in the
past. The “digital immigrant accent” can be seen in such things as turning
to the Internet for information second rather than first, or in reading the
manual for a program rather than assuming that the program itself will teach
us to use it. Today’s older folk were "socialized" differently from their
kids, and are now in the process of learning a new language. And a language
learned later in life, scientists tell us, goes into a different part of the
brain.
There are hundreds of examples of the digital immigrant accent. They include
printing out your email (or having your secretary print it out for you – an
even “thicker” accent); needing to print out a document written on the
computer in order to edit it (rather than just editing on the screen); and
bringing people physically into your office to see an interesting web site
(rather than just sending them the URL). I’m sure you can think of one or
two examples of your own without much effort. My own favorite example is the
“Did you get my email?” phone call. Those of us who are Digital Immigrants
can, and should, laugh at ourselves and our “accent.”
But this is not just a joke. It’s very serious, because the single biggest
problem facing education today is that our Digital Immigrant instructors,
who speak an outdated language (that of the pre-digital age), are struggling
to teach a population that speaks an entirely new language.
This is obvious to the Digital Natives – school often feels pretty much as
if we’ve
brought in a population of heavily accented, unintelligible foreigners to
lecture them.
They often can’t understand what the Immigrants are saying. What does “dial”
a number mean, anyway?
Lest this perspective appear radical, rather than just descriptive, let me
highlight some of the issues. Digital Natives are used to receiving
information really fast. They like to parallel process and multi-task. They
prefer their graphics before their text rather than the opposite. They
prefer random access (like hypertext). They function best when networked.
They thrive on instant gratification and frequent rewards. They prefer games
to “serious” work. (Does any of this sound familiar?)
But Digital Immigrants typically have very little appreciation for these new
skills that the
Natives have acquired and perfected through years of interaction and
practice. These skills are almost totally foreign to the Immigrants, who
themselves learned – and so choose to teach – slowly, step-by-step, one
thing at a time, individually, and above all, seriously. “My students just
don’t _____ like they used to,” Digital Immigrant educators grouse. I can’t
get them to ____ or to ____. They have no appreciation for _____ or _____ .
(Fill in the blanks, there are a wide variety of choices.)
Digital Immigrants don’t believe their students can learn successfully while
watching TV or listening to music, because they (the Immigrants) can’t. Of
course not – they didn’t practice this skill constantly for all of their
formative years. Digital Immigrants think learning can’t (or shouldn’t) be
fun. Why should they – they didn’t spend their formative years learning with
Sesame Street.
Unfortunately for our Digital Immigrant teachers, the people sitting in
their classes grew up on the “twitch speed” of video games and MTV. They are
used to the instantaneity of hypertext, downloaded music, phones in their
pockets, a library on their laptops, beamed messages and instant messaging.
They’ve been networked most or all of their lives. They have little patience
for lectures, step-by-step logic, and “tell-test” instruction.
Digital Immigrant teachers assume that learners are the same as they have
always been, and that the same methods that worked for the teachers when
they were students will work for their students now. But that assumption is
no longer valid. Today’s learners are different. “Www.hungry.com” said a
kindergarten student recently at lunchtime. “Every time I go to school I
have to power down,” complains a high-school student. Is it that
Digital Natives can’t pay attention, or that they choose not to? Often from
the Natives’ point of view their Digital Immigrant instructors make their
education not worth paying attention to compared to everything else they
experience – and then they blame them for not paying attention!
And, more and more, they won’t take it. “I went to a highly ranked college
where all the professors came from MIT,” says a former student. “But all
they did was read from their textbooks. I quit.” In the giddy internet
bubble of a only a short while ago – when jobs were plentiful, especially in
the areas where school offered little help – this was a real possibility.
But the dot-com dropouts are now returning to school. They will have to
confront once again the Immigrant/Native divide, and have even more trouble
given their recent experiences. And that will make it even harder to teach
them – and all the Digital
Natives already in the system – in the traditional fashion.
So what should happen? Should the Digital Native students learn the old
ways, or should their Digital Immigrant educators learn the new?
Unfortunately, no matter how much the Immigrants may wish it, it is highly
unlikely the Digital Natives will go backwards. In the first place, it may
be impossible – their brains may already be different. It also flies in the
face of everything we know about cultural migration. Kids born into any new
culture learn the new language easily, and forcefully resist using the old.
Smart adult immigrants accept that they don’t know about their new world and
take advantage of their kids to help them learn and integrate. Not-so-smart
(or not-so-flexible) immigrants
spend most of their time grousing about how good things were in the “old
country.”
So unless we want to just forget about educating Digital Natives until they
grow up and do it themselves, we had better confront this issue. And in so
doing we need to
reconsider both our methodology and our content.
First, our methodology. Today’s teachers have to learn to communicate in the
language and style of their students. This doesn’t mean changing the meaning
of what is important, or of good thinking skills. But it does mean going
faster, less step-by step, more in parallel, with more random access, among
other things. Educators might ask “But how do we teach logic in this
fashion?” While it’s not immediately clear, we do need to figure it out.
Second, our content. It seems to me that after the digital “singularity”
there are now two kinds of content: “Legacy” content (to borrow the computer
term for old systems) and “Future” content.
“Legacy” content includes reading, writing, arithmetic, logical thinking,
understanding the writings and ideas of the past, etc – all of our
“traditional” curriculum. It is of course still important, but it is from a
different era. Some of it (such as logical thinking) will continue to be
important, but some (perhaps like Euclidean geometry) will become less so,
as did Latin and Greek.
“Future” content is to a large extent, not surprisingly, digital and
technological. But
while it includes software, hardware, robotics, nanotechnology, genomics,
etc. it also includes the ethics, politics, sociology, languages and other
things that go with them.
This “Future” content is extremely interesting to today’s students. But how
many Digital Immigrants are prepared to teach it? Someone once suggested to
me that kids should only be allowed to use computers in school that they
have built themselves. It’s a brilliant idea that is very doable from the
point of view of the students’ capabilities. But who could teach it?
As educators, we need to be thinking about how to teach both Legacy and
Future content in the language of the Digital Natives. The first involves a
major translation and change of methodology; the second involves all that
PLUS new content and thinking. It’s not actually clear to me which is harder
– “learning new stuff” or “learning new ways to do old stuff.” I suspect
it’s the latter.
So we have to invent, but not necessarily from scratch. Adapting materials
to the
language of Digital Natives has already been done successfully. My own
preference form teaching Digital Natives is to invent computer games to do
the job, even for the most serious content. After all, it’s an idiom with
which most of them are totally familiar.
Not long ago a group of professors showed up at my company with new
computer-aided design (CAD) software they had developed for mechanical
engineers. Their creation was so much better than what people were currently
using that they had assumed the entire engineering world would quickly adopt
it. But instead they encountered a lot of resistance, due in large part to
the product’s extremely steep learning curve – the software contained
hundreds of new buttons, options and approaches to master.
Their marketers, however, had a brilliant idea. Observing that the users of
CAD software were almost exclusively male engineers between 20 and 30, they
said “Why not make the learning into a video game!”
So we invented and created for them a computer game in the “first person
shooter” style of the consumer games Doom and Quake, called The Monkey
Wrench Conspiracy. Its player becomes an intergalactic secret agent who has
to save a
space station from an attack by the evil Dr. Monkey Wrench. The only way to
defeat him ,is to use the CAD software, which the learner must employ to
build tools, fix weapons, and defeat booby traps. There is one hour of game
time, plus 30 “tasks,” which can take from 15 minutes to several hours
depending on one’s experience level.
Monkey Wrench has been phenomenally successful in getting young people
interested in learning the software. It is widely used by engineering
students around the world, with over 1 million copies of the game in print
in several languages. But while the game was easy for my Digital Native
staff to invent, creating the content turned out to be more difficult for
the professors, who were used to teaching courses that started with “Lesson
1 – the Interface.” We asked them instead to create a series of graded tasks
into which the skills to be learned were embedded. The professors had made
5-10 minute movies to illustrate key concepts; we asked them to cut them to
under 30 seconds. The professors insisted that the learners to do all the
tasks in order; we asked them to allow random access. They wanted a slow
academic pace, we wanted speed and urgency (we hired a Hollywood script
writer to provide this.) They wanted written instructions; we wanted
computer movies. They wanted the traditional pedagogical language of
“learning objectives,” “mastery”, etc. (e.g. “in this exercise you will
learn…”); our goal was to completely eliminate any language that even
smacked of education.
In the end the professors and their staff came through brilliantly, but
because of the large mind-shift required it took them twice as long as we
had expected. As they saw the approach working, though, the new “Digital
Native” methodology became their model for more and more teaching – both in
and out of games – and their development speed increased dramatically.
Similar rethinking needs to be applied to all subjects at all levels.
Although most attempts at “edutainment” to date have essentially failed from
both the education and entertainment perspective, we can – and will, I
predict – do much better.
In math, for example, the debate must no longer be about whether to use
calculators and computers – they are a part of the Digital Natives’ world –
but rather how to use them to instill the things that are useful to have
internalized, from key skills and concepts to the multiplication tables. We
should be focusing on “future math” – approximation, statistics, binary
thinking.
In geography – which is all but ignored these days – there is no reason that
a generation that can memorize over 100 Pokémon characters with all their
characteristics, history and evolution can’t learn the names, populations,
capitals and relationships of all the 101 nations in the world. It just
depends on how it is presented.
We need to invent Digital Native methodologies for all subjects, at all
levels, using our students to guide us.
The process has already begun – I know college professors
inventing games for teaching subjects ranging from math to engineering to
the Spanish Inquisition. We need to find ways of publicizing and spreading
their successes.
A frequent objection I hear from Digital Immigrant educators is “this
approach is great for facts, but it wouldn’t work for ‘my subject.’”
Nonsense. This is just rationalization and lack of imagination. In my talks
I now include “thought experiments” where I invite professors and teachers
to suggest a subject or topic, and I attempt– on the spot – to invent a game
or other Digital Native method for learning it. Classical philosophy?
Create a game in which the philosophers debate and the learners have to pick
out what each would say. The Holocaust? Create a simulation where students
role-play the meeting at Wannsee, or one where they can experience the true
horror of the camps, as opposed to the films like Schindler’s List. It’s
just dumb (and lazy) of educators – not to mention ineffective – to presume
that (despite their traditions) the Digital Immigrant way is the only way to
teach, and that the Digital Natives’ “language” is not as capable as their
own of encompassing any and every idea.
So if Digital Immigrant educators really want to reach Digital Natives –
i.e. all their
students – they will have to change. It’s high time for them to stop their
grousing, and as the Nike motto of the Digital Native generation says, “Just
do it!” They will succeed in the long run – and their successes will come
that much sooner if their administrators support them.
See also: Digital Natives, Digital Immigrants Part 2: The scientific
evidence behind the Digital Native’s thinking changes, and the evidence that
Digital Native-style learning works!
Marc Prensky is an internationally acclaimed thought leader, speaker,
writer, consultant, and game designer in the critical areas of education and
learning. He is the author of Digital Game-Based Learning (McGraw-Hill,
2001), founder and CEO of Games2train, a game-based learning company, and
founder of The Digital Multiplier, an organization dedicated to eliminating
the digital divide in learning worldwide. He is also the creator of the
sites <www.SocialImpactGames.com>,
<www.DoDGameCommunity.com> and <www.GamesParentsTeachers.com> . Marc holds
an MBA from Harvard and a Masters in Teaching from Yale. .
Our children today are being socialized in a way that is vastly
different from their parents. The numbers are
overwhelming: over 10,000 hours playing videogames, over 200,000 emails
and instant messages sent and received; over 10,000 hours talking on
digital cell phones; over 20,000 hours watching TV (a high percentage
fast speed MTV), over 500,000 commercials seen—all before the kids leave
college. And, maybe, at the very most, 5,000 hours of book
reading. These are today’s "Digital Native"
students.
In Digital Natives, Digital Immigrants: Part 1, I discussed how
the differences between our Digital Native students and their Digital
Immigrant teachers lie at the root of a great many of today's
educational problems. I suggested that Digital Natives’ brains are
likely physically different as a result of the digital input they
received growing up. And I submitted that learning
via digital games is one good way to reach Digital Natives in their
"native language."
Here I present evidence for why I think this is so.
It comes from neurobiology, social psychology, and from studies done on
children using games for learning.
Although the vast majority of today’s educators and teachers grew up
with the understanding that the human brain doesn’t physically change
based on stimulation it receives from the outside - especially after the
age of 3 - it turns out that that view is, in fact, incorrect.
Based on the latest research in neurobiology, there is no longer any
question that stimulation of various kinds actually changes brain
structures and affects the way people think, and that these
transformations go on throughout life. The
brain is, to an extent not at all understood or believed to be when Baby
Boomers were growing up, massively plastic. It can be, and
is, constantly reorganized. (Although the popular term
rewired is somewhat misleading, the overall idea is
right—the brain changes and organizes itself differently based on the
inputs it receives.) The old idea that we have a fixed number of brain
cells that die off one by one has been replaced by research showing that
our supply of brain cells is replenished constantly. The
brain constantly reorganizes itself all our
child and adult lives, a phenomenon technically known as
neuroplasticity.
One of the earliest pioneers in this field of neurological research
found that rats in “enriched” environments showed brain changes compared
with those in “impoverished” environments after as little as two weeks.
Sensory areas of their brains were thicker, other layers heavier.
Changes showed consistent overall growth, leading to the conclusion that
the brain maintains its plasticity for life. 3
Other experiments leading to similar conclusions include the following:
·
Ferrets’ brains were physically rewired, with inputs from the eyes
switched to where the hearing nerves went and vice versa.
Their brains changed to accommodate the new inputs.
·
Imaging experiments have shown that when bind people learn
Braille, “visual” areas of their brains lit up.
Similarly, deaf people use their auditory cortex to read signs.
·
Scans of brains of people who tapped their fingers in a
complicated sequence that they had practiced for weeks showed a larger
area of motor cortex becoming activated then when they performed
sequences they hadn’t practiced.
·
Japanese subjects were able learn to “reprogram” their
circuitry for distinguishing “ra” from “la,” a skill they “forget” soon
after birth because their language doesn’t require it.
·
Researchers found that an additional language learned
later in life goes into a different place in the brain than the language
or languages learned as children.
·
Intensive reading instruction experiments with students
aged 10 and up appeared to create lasting chemical changes in key areas
of the subjects’ brains.
·
A comparison of musicians versus nonplayers brains via
magnetic resonance imaging showed a 5 percent greater volume in the
musicians’ cerebellums, ascribed to adaptations in the brain’s structure
resulting from intensive musical training and practice.
We are only at the very beginning of understanding and applying brain
plasticity research. The goal of many who are—such
as the company Scientific Learning—is “neuroscience-based education.”
Social psychology also provides strong evidence that one’s thinking
patterns change depending on one’s experiences.
Until very recently Western philosophers and psychologists took it for
granted that the same basic processes underlie all human thought.
While cultural differences might dictate what people think
about, the strategies and processes
of thought, which include logical reasoning and a desire to understand
situations and events in linear terms of cause and effect, were assumed
to be the same for everyone. However this, too,
appears to be wrong.
Research by social psychologists shows that people who
grow up in different cultures do not just think about different things,
they actually think differently. The environment and
culture in which people are raised affects and even determines many of
their thought processes.
“We used to think that everybody uses categories in the same way, that
logic plays the same kind of role for everyone in the understanding of
everyday life, that memory, perception, rule application and so on are
the same,” says one. “But we’re now arguing that cognitive processes
themselves are just far more malleable than mainstream psychology
assumed.”
We now know that brains that undergo different developmental experiences
develop differently, and that people who undergo different inputs from
the culture that surrounds them think differently. And while we haven’t
yet directly observed Digital Natives’ brains to see whether they are
physically different (such as musicians’ appear to be) the indirect
evidence for this is extremely strong.
However, brains and thinking patterns do not just change overnight.
A key finding of brain plasticity research is that brains do
not reorganize casually, easily, or arbitrarily. “Brain
reorganization takes place only when the animal pays attention to the
sensory input and to the task.” “It
requires very hard work.” Biofeedback requires upwards of
50 sessions to produce results.
Scientific Learning’s Fast ForWard program requires
students to spend 100 minutes a day, 5 days a week, for 5 to 10 weeks to
create desired changes, because “it takes sharply focused attention to
rewire a brain.”
Several hours a day, five days a week, sharply focused attention—does
that remind you of anything? Oh, yes—video games!
That is exactly what kids have been doing ever since
Pong arrived in 1974. They have been adjusting
or programming their brains to the speed, interactivity, and other
factors in the games, much as boomers’ brains were programmed to
accommodate television, and literate man’s brains were reprogrammed to
deal with the invention of written language and reading (where the brain
had to be retrained to deal with things in a highly linear way.) “Reading does not just happen, it is a terrible struggle.”
“Reading [has] a different neurology to it than the things that
are built into our brain, like spoken language.”
One of the main focuses of schools for the hundreds of years
since reading became a mass phenomenon has been retraining our
speech-oriented brains to be able to read. Again,
the training involves several hours a day, five days a week, and sharply
focused attention.
Of course just when we’d figured out (more or less) how to retrain
brains for reading, they were retrained again by television.
And now things have changed yet again,
and our children are furiously retraining their brains in even newer
ways, many of which are antithetical to our older ways of thinking.
Children raised with the computer “think differently from the rest of
us. They develop hypertext minds. They leap around.
It’s as though their cognitive structures were parallel, not
sequential.” 21 “Linear thought processes
that dominate educational systems now can actually retard learning for
brains developed through game and Web-surfing processes on the
computer.”
Some have surmised that teenagers use different parts of their brain and
think in different ways than adults when at the computer. 23
We now know that it goes even further—their brains are almost
certainly physiologically different.
But these differences, most observers agree, are less a matter of
kind than a difference of degree. For example as a
result of repeated experiences, particular brain areas are larger and
more highly developed, and others are less so.
For example, thinking skills enhanced by repeated exposure to computer
games and other digital media include reading visual images as
representations of three-dimensional space (representational
competence), multidimensional visual-spatial skills, mental maps,
“mental paper folding” (i.e. picturing the results of various
origami-like folds in your mind without actually doing them), “inductive
discovery” (i.e. making observations, formulating
hypotheses and figuring out the rules governing the behavior of a
dynamic representation), “attentional deployment” (such as monitoring
multiple locations simultaneously), and responding faster to expected
and unexpected stimuli.
While these individual cognitive skills may not be new, the particular
combination and intensity is. We now have a new
generation with a very different blend of cognitive skills than its
predecessors—the Digital Natives .
What About
Attention Spans?
We hear teachers complain so often about the Digital Natives’ attention
spans that the phrase "the attention span of a gnat" has become a
cliché. But is it really true?
"Sure they have short attention spans - for the old ways of learning,"
says a professor. 25 Their attention spans are not
short for games, for example, or for anything else that actually
interests them. As a result of their experiences Digital Natives crave
interactivity—an
immediate response to their each and every action.
Traditional schooling provides very little of this compared to the rest
of their world (one study showed that students in class get to ask a
question every 10 hours) 26 So it
generally isn’t that Digital Natives can’t pay attention,
it’s that they choose not to.
Research done for Sesame Street reveals that children do
not actually watch television continuously, but “in bursts.” They tune
in just enough to get the gist and be sure it makes sense.
In one key experiment, half the children were shown the program
in a room filled with toys. As expected, the group
with toys was distracted and watched the show only about 47 percent of
the time as opposed to 87 percent in the group without toys.
But when the children were tested for how much of the show they
remembered and understood, the scores were exactly the same.
“We were led to the conclusion that the 5-year-olds in the toys
group were attending quite strategically, distributing their attention
between toy play and viewing so that they looked at what was for them
the most informative part of the program. The
strategy was so effective that the children could gain no more from
increased attention.” 27
What Have We Lost?
Still, we often hear from teachers about increasing problems their
students have with reading and thinking. What about this?
Has anything been lost in the Digital Natives’
“reprogramming” process?
One key area that appears to have been affected is reflection.
Reflection is what enables us, according to many theorists, to
generalize, as we create “mental models” from our experience.
It is, in many ways, the process of “learning from
experience.” In our twitch-speed world, there is
less and less time and opportunity for reflection, and this development
concerns many people. One of the most interesting
challenges and opportunities in teaching Digital Natives is to figure
out and invent ways to include reflection and critical
thinking in the learning (either built into the instruction or through a
process of instructor-led debriefing) but still do it in the
Digital Native language. We can and must do more
in this area.
Digital Natives accustomed to the
twitch-speed, multitasking, random-access, graphics-first,
active, connected, fun, fantasy, quick-payoff world of their
video games, MTV, and Internet are
bored by most of today’s education, well meaning as it may be.
But worse, the many skills that new technologies have
actually enhanced (e.g., parallel processing, graphics awareness, and
random access)—which have profound
implications for their learning—are almost totally ignored by educators.
The cognitive differences of the Digital Natives cry out for new
approaches to education with a better “fit.” And,
interestingly enough, it turns out that one
of the few structures capable of meeting the Digital Natives’ changing
learning needs and requirements is the very video and
computer games they so enjoy.
This is why “Digital Game-Based Learning” is beginning to emerge
and thrive.
But Does It Work?
Of course many criticize today’s
learning games, and there is much to criticize. But
if some of these games don’t produce learning it is not because
they are games, or because the concept of “game-based learning” is
faulty. It’s because those particular games
are badly designed. There is a great deal of
evidence that children’s learning games that are well
designed do produce learning, and lots of it —
by and while engaging kids.
While some educators refer to games as “sugar coating,” giving that a
strongly negative connotation - and often a sneer - it is a big help to
the Digital Natives. After all, this is a medium
they are very familiar with and really enjoy.
Elementary school, when you strip out the recesses and the lunch and the
in-between times, actually consists of about three hours of instruction
time in a typical 9 to 3 day. So assuming, for example,
that learning games were only 50% educational, if you could get kids to
play them for six hours over a weekend, you’d effectively add a day a
week to their schooling! Six hours is far less than
a Digital Native would typically spend over a weekend watching TV and
playing videogames. The trick, though, is to make the learning games
compelling enough to actually be used in their place.
They must be real games, not just drill with eye-candy,
combined creatively with real content.
The numbers back this up. The Lightspan Partnership,
which created PlayStation games for curricular reinforcement, conducted
studies in over 400 individual school districts and a “meta-analysis” as
well. Their findings were increases in vocabulary and language arts of
24 and 25 percent respectively over the control groups, while the math
problem solving and math procedures and algorithms scores were 51 and 30
percent higher.
Click Health, which makes games to help kids self-manage their health
issues, did clinical trials funded by the National Institutes of Health.
They found, in the case of diabetes, that kids playing their games (as
compared to a control group playing a pinball game) showed measurable
gains in self-efficacy, communication with parents and diabetes
self-care. And more importantly, urgent doctor
visits for diabetes-related problems declined 77 percent in the
treatment group.
Scientific Learning’s Fast ForWard game-based program for
retraining kids with reading problems conducted National Field Trials
using 60 independent professionals at 35 sites across the US and Canada.
Using standardized tests, each of the 35 sites reported conclusive
validation of the program’s effectiveness, with 90
percent of the children achieving significant gains in one or more
tested areas. 31
Again and again it’s the same simple story.
Practice—time spent on learning—works.
Kid’s don’t like to practice. Games capture their attention and make it
happen. And of course they must be practicing the right things, so
design is important.
The US military, which has a quarter of a million 18-year-olds to
educate every year, is a big believer in learning games as a way to
reach their Digital Natives. They know their volunteers expect this: “If
we don’t do things that way, they’re not going to want to be in our
environment.”
What’s more, they've observed it working
operationally in the field. “We’ve seen it time and
time again in flying airplanes, in our mission simulators.”
Practical-minded Department of Defence trainers are
perplexed by educators who say “We don’t know that
educational technology works—we need to do some more studies.”
“We KNOW the technology works,” they retort.
We just want to get on with using it
So, today’s neurobiologists and social psychologists agree that brains
can and do change with new input. And today’s
educators with the most crucial learning missions—teaching the
handicapped and the military—are already using custom designed computer
and video games as an effective way of reaching Digital Natives.
But the bulk of today’s tradition-bound educational establishment
seem in no hurry to follow their lead.
Yet these educators know something is wrong, because they are not
reaching their Digital Native students as well as they reached students
in the past. So they face an important choice.
On the one hand, they can choose to ignore their eyes, ears and
intuition, pretend the Digital Native/Digital Immigrant issue does not
exist, and continue to use their suddenly-much-less-effective
traditional methods until they retire and the Digital Natives take over.
Or they can chose instead to accept the fact that they have
become Immigrants into a new Digital world, and to look to their own
creativity, their Digital Native students, their sympathetic
administrators and other sources to help them communicate their
still-valuable knowledge and wisdom in that world’s new language.
The route they ultimately choose - and the education of
their Digital Native students - depends very much on us.
Marc Prensky is the author of Digital Game-Based Learning
(McGraw-Hill 2001) and Founder and CEO of Games2Train. The Monkey Wrench
Conspiracy CD can be purchased for $10 (from the US only) at
www.games2train.com/site/html/tutor.html.
Notes
1. These numbers are intended purely as
“order of magnitude” approximations; they obviously
vary widely for individuals.
They were arrived at in the following ways ( Note: I am very interested
in any additional data anyone has on this):
Videogames:
Average play time: 1.5 hours/day (Source: “Interactive
Videogames, Mediascope, June 1966.) It is
likely to be higher five years later, so 1.8 x 365 x 15 years = 9,855
hours.
E-mails and Instant Messages:
Average 40 per day x 365 x 15 years = 219, 000. This
is not unrealistic even for pre-teens – in just one instant messaging
connection there may be over 100 exchanges per day – and most people do
multiple connections.
TV:
“Television in the Home, 1998: Third Annual Survey of Parent and
Children, Annenburg Policy Center, June 22, 1998, gives the number of TV
hours watched per day as 2.55. M. Chen, in the
Smart Parents Guide to Kid’s TV, (1994) gives the number as 4
hours/day. Taking the average, 3.3 hrs/day x 365
days x 18 years = 21,681.
Commercials:
There are roughly 18 30-second commercials during a TV hour.
18 commercials/hour x 3.3 hours/day x 365 days x 20 years
(infants love commercials) = 433,620.
Reading:
Eric Leuliette, a voracious (and meticulous) reader who has
listed online every book he has ever read (www.csr.utexas.edu/personal/leuliette/fw_table_home.html),
read about 1300 books through college. If we take 1300 books x 200 pages
per book x 400 words per page, we get 10,400,000,000 words. Read at 400
words/that gives 260,000 minutes, or 4,333 hours.
This represents a little over 3 hours/book. Although
others may read more slowly, most have read far fewer books than
Leuliette.
2. Paul Perry in
American Way, May 15, 2000.
3. Renate Numella
Caine and Geoffrey Caine, Making Connections: Teaching and the
Human Brain, Addison-Wesley,
1991, p.31.
4. Dr. Mriganka Sur, Nature,
April 20, 2000.
5. Sandra Blakeslee, New York
Times, April 24, 2000.
6. Leslie Ungerlieder, National
Institutes of Health.
7. James McLelland, University of
Pittsburgh.
8. Cited in Inferential Focus
Briefing, September 30, 1997.
9. Virginia Berninger, University of
Washington, American Journal of Neuroradiology, May 2000.
10. Dr. Mark Jude Tramano of Harvard.
Reported in USA Today December 10, 1998.
11.
Newsweek,
January 1, 2000.
12.
They include Alexandr
Romanovich Luria (1902-1977), Soviet pioneer in neuropsychology, author
of The Human Brain and Psychological Processes (1963), and,
more recently, Dr. Richard Nisbett of the University
of Michigan.
13.
Quoted in Erica Goode, “How
Culture Molds Habits of Thought,” New York Times, August 8, 2000.
14.
John T. Bruer, The
Myth of the First Three Years, The Free Press, 1999, p. 155.
15.
G. Ried Lyon, a
neuropsychologist who directs reading research funded by the National
Institutes of Health, quoted in Frank D. Roylance “Intensive Teaching
Changes Brain,” SunSpot, Maryland’s Online Community, May 27,
2000.
16.
Alan T. Pope, research
psychologist, Human Engineering Methods, NASA.
Private communication.
18.
The Economist,
December 6, 1997.
19.
Kathleen Baynes, neurology
researcher, University of California – Davis, quoted in Robert Lee Hotz
“In Art of Language, the Brain Matters “ Los Angeles Times,
October 18, 1998.
20.
Dr. Michael S. Gazzaniga,
neuroscientist at Dartmouth College quoted in Robert Lee Hotz “In Art of
Language, the Brain Matters “ Los Angeles Times, October 18, 1998.
21.
William D. Winn, Director
of the Learning Center, Human Interface Technology Laboratory,
University of Washington, quoted in Moore, Inferential Focus Briefing
(see 22).
22.
span style="font-size: 10pt;">Peter Moore,
Inferential Focus Briefing, September 30, 1997.
24.
Patricia Marks Greenfield,
Mind and Media, The Effects of Television,
Video Games and Computers, Harvard University Press, 1984.
25.
Dr. Edward Westhead,
professor of biochemistry (retired), University of Massachusetts.
26.
Reported by Michael
Parmentier, Director, Office of Readiness and
Training, Department of Defense, The Pentagon, in a private briefing.
( The Readiness and Training Unit reports to the Assistant
Secretary of Defense for Personnel and Readiness).
27.
Elizabeth Lorch,
psychologist, Amherst College, quoted in Malcolm Gladwell, The
Tipping Point: How Little Things Can Make a Big Difference, Little
Brown & Company, 2000, p. 101.
28.
John Kernan, President, The
Lightspan Partnership. Personal communication.
29.
“Evaluation of Lightspan.
Research Results from 403 schools and over 14,580 students,” February
2000, CD ROM.
30.
Debra A. Lieberman, “Health
Education Video Games for Children and Adolescents: Theory, Design and
Research Findings,” paper presented at the annual meeting of the
International Communications Association, Jerusalem, 1998.
31.
Scientific Learning
Corporation, National Field Trial Results (pamphlet.)
See also Merzenich et al., “Temporal Processing Deficits
of language-Learning Impaired Children Ameliorated by Training” and
Tallal, et al., “Language Comprehension in Language Learning
Impaired Children Improved with Acoustically Modified Speech,” in
Science, Vol. 271, January 5, 1996, pp 27-28 & 77-84.
32.
Michael Parmentier,
Director, Office of Readiness and Training,
Department of Defense, The Pentagon. Private briefing.
33.
Don Johnson,
Office of Readiness and Training, Department of Defense, The
Pentagon. Private briefing.
Is Ghana an Attractive Proposition for IT Servicesand Business Process Outsourcing?
By
Evaristus Mainsah,
School of International and Public Affairs.
This paper was written as part of the course Business Strategy for Emerging
Markets taught by Raymond J.
Fisman, the Meyer Feldberg Associate Professor of Business, at Columbia
Business School in fall 2003. The
authors are grateful for his invaluable feedback. Unfortunately the author overlooks the
fact that you don't enable a generation or critical mass of "digital natives"
with one capital intensive center at KNUST for the enjoyment of a few of the
privileged, you achieve the critical mass be distributing all of your
available resources in the form of inexpensive wireless broadband and basic
environment resistant terminals to all Asante schools and villages - it also
helps to add and distribute appropriate content to that already available via
the net. A posh capital intensive air-conditioned facility for the privileged
aggravates already deeply embedded 'Acquired Aid Dependence Syndrome' and
actually subverts indigenous development of critical mass of "Digital
Natives" (Ed.)
Abstract
During the last 10 years, the Ghanaian government has made a serious effort to
increase foreign direct
investment (FDI) and to use that as a vehicle for export-led growth. Much of
the emphasis has been
on using technology to fuel the growth engine and as a means of diversifying
from Ghana’s traditional
staple exports, cocoa, gold and timber. The need for improvement is greater
now than ever: cocoa
prices have tumbled due to global overcapacity, timber production has become
increasingly
unsustainable and gold has fallen in value (and
risen again, sharply by 2005, to resume the upward trend - but who
profits? Shareholders in South Africa, London, and Wall Street, Ed.). As a
result, the country’s
GDP per capita has stagnated.
Ghana believes technological investments are the answer to its export and
employment problems and that it has a number of advantages over its West
African neighbors. It is seeking to increase investment to make an early push
into the sector and, ultimately, to turn itself into a major information and
communications technology (ICT) and business process outsourcing (BPO)
services player. Some have suggested since 1986 when Nana Boakye Danquah 1 was
Principal of K-Poly - Ed. ) that 'Ghana' could in time become the “Bangalore of
West Africa.”
This paper examines Ghanaian efforts to grow its investment in the ICT and BPO
sectors and
attempts to determine whether Ghana can be successful. The authors base their
conclusions on an
analysis of the current investment environment, the labor market and the
country’s infrastructure, as
well as the rule of law and government policies and incentives. The authors,
who interviewed
entrepreneurs and conducted a survey to inform their views, also present a
breakdown analysis on the
different BPO areas. The authors conclude that while Ghana cannot compete
effectively with India in
the foreseeable future, the country is competitive in such low-skill,
low-margin areas as transcription
services, account activation, surveys and basic customer care. They conclude,
too, that current
government efforts are justified, since Ghana needs only to be moderately
successful to have a
positive impact on its economy.
Ghanaian Economic History
Ghana was the first African country to gain independence from Great Britain.
At the time—1960—Ghana was one of the leading producers of cocoa in the world, and it soon
formed the Ghana Cocoa
Board, Cocobod, to oversee the aggregation, transportation, welfare and
marketing of its cocoa beans
abroad. This effort, along with the government’s subsidies to help farmers
grow cocoa and coffee, made
Ghana one of the three largest exporters of cocoa in the world, and the small
African economy was soon
on par with much of Southeast Asia in terms of income per capita (Beim and
Calomiris 2001).
Unfortunately, mismanagement, over-reliance on cocoa and coffee, government
corruption and
military coups, and a drop in commodity prices due to excess supply resulted
in ever decreasing
revenues and stunted growth (Lamb 1987). The result was that Ghana’s income
per capita in 2003
was no higher than it had been in 1960 (exhibit 1). In contrast, GDP per
capita of the Southeast Asian
“tigers” is now as much as 30 times that of Ghana’s (UNDP 2002).
Since 1970, Ghana’s economy has also been devastated by high levels of
inflation, due in part to
the missteps of its leadership. After a military coup led by Flight Lieutenant
Gerry Rawlings, inflation
reached 120 percent from 1979 to 1983 (exhibit 2). High dollar interest rates
led to high interest
payments on sovereign debt. This prompted Ghana to accept structural
adjustment measures from
the International Monetary Fund (IMF) and reined in government spending and
inflation, earning
admiration from the West (Farmer and Talbot 2001).
Washington Consensus was coined by John Williamson to refer to the lowest
common denominator of policy advice being
addressed by the Washington-based institutions to Latin American countries as
of 1989 (see S. Venkitaramanan, Washington
Consensus revisited, Hindu Business Line, June 4, 2001). The term now refers
to the whole developing world and encapsulates
the experience of the 1990s. The original version of the Washington Consensus
is now extended to the rest of the world and
advocates fiscal discipline; redirection of public-expenditure priorities
toward fields offering both high economic returns and
the potential to improve income distribution; lowering taxes; and a raft of
neoclassical reforms that include interest-rate
liberalization, a competitive exchange rate, trade liberalization,
liberalization of capital controls, privatization, deregulation and
property rights. Most economists agree with the need for the first three, but
there is controversy over the others. Stiglitz (2002),
for example, has criticised the Washington Consensus for its failure to pay
attention to sequencing, or local factors and the
need to increase government spending during economic down cycles—the
significance of which is often understated by
neoclassical economists and the Washington Consensus. The developing world
also has been critical, as these countries find
themselves pushed to pursue policies that tend to relegate the jobs or
development agenda to a secondary consideration, and
the rewards for pursuing the policies do not always justify the pain.
As the leader of Ghana, Rawlings ran the country as a benevolent despot. In
1983, he initiated a
concerted liberalisation of the economy and efforts to increase his country’s
share of FDI.
Despite
this, FDI remained minimal: $70 million in 1999, compared to a sovereign debt
of $7 billion. Debt
levels were so high that servicing them consumed 51 percent of the national
budget.
The economy grew modestly in the 1980s and 1990s, registering a compound
annual growth rate
(CAGR) of 4.5 percent between 1992 and 2002 and a GDP per capita of $300 in
2002 ($6 billion).
Growth is forecast to be sustained at about 7 percent for the next few years,
but all this cannot mask
the fact that Ghana remains one of the poorest countries in the world.
Agriculture accounts for
40 percent of GDP (and 60 percent of employment), services 31 percent and
industry 29 percent.
Though the industrial base is fairly diverse—it includes aluminum smelting,
oil refining, textiles,
pharmaceuticals, brewing, cement fabrication and mining—capacity utilization
has been low due to
maintenance and infrastructure issues. Recently the country has experienced
lower inflation owing to tighter fiscal policy.
World Bank. Data are available at
http://www.worldbank.org/privatesector/ic/ic_ica_resources.htm.
Ghana Ministry of Trade and Industry (MOTI), http://www.moti-ghana.com.
Economist Intelligence Unit, 200
Growth Initiatives
Many factors can affect the attractiveness of a country for private FDI,
including the following:
infrastructure; labor laws; special tax provisions; the rule of law; legal
provisions to protect
investments, such as intellectual property rights (IPR); the tariff structure;
the size and skill level of the
labor force; and political stability.
The Ghanaian government has used a
combination of incentives to
improve its investment climate. This section discusses their impact as
measured by the number of
companies investing. The authors also use the results of a survey to gauge the
impact of these
incentives and conclude by evaluating the proposed technology park (GCG 2003).
The government has also attempted to attract FDI through aggressive
changes in business
law, privatization of state-owned companies and other related initiatives,
including the formation of a
free-trade zone:
1. The Companies Code, 1963, established the right of overseas firms to
establish and register a place
of business in Ghana and to invite the general public to subscribe to their
shares. These companies
can be private limited, public limited or unlimited—and indeed the Partnership
Act, 1962, established
rules for the formation of partnerships.
2. The Companies Code, 1963, was further liberalized by the Ghana Investments
Promotion Centre
(GIPC) Act, 1994, which eased rules for the establishment of companies. Under
the act, foreign
investors in Ghana are required by law to register with the GIPC. The GIPC
provides to all
enterprises guarantees of “free transferability through any authorized dealer
bank in free convertible
currency of dividends or net profits attributable to a foreign investment.”
Additionally, Ghana is a
member of the Multilateral Investment Guarantee Agency (MIGA) of the World
Bank, which
provides some protection against noncommercial risk for investment in
developing countries.
3. Beginning in 1988 as part of Ghana’s recovery program, the government has
implemented an
aggressive divestiture of state-owned enterprises (SOEs). To date, more than
250 of the 300 SOEs
have been divested.
The rationale for privatization is to improve company incentives, increase the
size of the private sector (which is now 10 percent, up from 4.5 percent),
inject entrepreneurial
direction into the SOEs and increase investment in plant and equipment to
foster increased
productivity and growth. Although mismanagement and a shortage of trained
managers have been
issues, the divestiture program has met some of the success criteria set out
in 1988 (Dzakpasu 2000).
4. The Trade and Investment Reform Program (TIRP) is a
four-and-a-half-year—1998–2003—USAID program
designed to offer $50 million in assistance to boost such key economic sectors
as
agriculture, marketing, industry, small-scale enterprise development and
trade. The program and its
predecessor succeeded in expanding international sales from $1,072 million
(1995) to $1,480 and increasing private investment as a share of GDP from 5.3 percent (1995) to
more than 10 percent.
5. The government has also established a Ghana Free Zones Scheme managed by
the Free Zone
Board. Companies can be engaged in the production of any type of goods or
services for export,
including BPO, telemarketing and other call-center operations, and IT
services. The scheme has a
large number of generous incentives, including the following:
• exemption from the payment of income tax on profits for the first 10 years
and a maximum tax rate of 8% thereafter.
• exemption of shareholders from the payment of withholding tax on dividends.
• the right of foreign investors to take and hold 100 percent of the shares in
any free-zone
enterprise.
• guarantees of unconditional transfers through authorized dealer banks.
• freedom to contract with local labor under terms set by the employer only.
• in cases in which people may be subject to double taxation, the option of
paying income tax in
the country of origin.
• the right of citizens of (OECD)
member countries and of South Africa to apply for visas at ports.
6. IPR Considerations: Ghana is a signatory of the Universal Copyright
Convention and a member of
the World Intellectual Property Organization, the African Regional Industrial
Property Organization
and the WTO (USTR 2001, 140). Unfortunately, anyone who feels that these
rights have been
infringed must seek recourse in local courts, although few infringements have
been brought before
the court in recent years. As in other emerging financial markets, there is
some misappropriation of
trademarks and music piracy, but the data are somewhat patchy (USTR 2001,
140).
The TIRP replaced the U.S.-Ghana Trade and Investment program funded by the
United States, which ran from 1992 to 1997
and provided $80 million in assistance to increase nontraditional export
earnings.
For more details, see Ghana MOTI, “Trade and Investment Reform Programme,”
http://www.moti-ghana.com/trade_invest_prog.htm. Private foreign and national companies serve
on the program’s board, including
TechnoServe, a multinational business working with local entrepreneurs in more
than 20 emerging markets.
7. The government of President John Kufuor that took office in 2001 recently
declared that the
private sector is the “engine of growth” and the current decade the “Golden
Age of Business.” The government expects to achieve its mission by working closely with the private
sector and providing
“assistance through the divestiture program, financial support and
streamlining of government
bureaucracy” (DMFA 2003). Some of the initiatives are designed to increase
educational output,
develop incubators and business advisory services and provide financial
assistance for micro, small
and medium industries. These have come under fire of late from religious
leaders who believe that the
pronouncements have not been backed up with concrete proposals (AllAfrica
2003).
8. A large number of donor institutions, both multilateral and bilateral, are
engaged in the private
sector in Ghana. Others, including the Danish Government, are working both
with private businesses
and directly with the Ghanaian government to reform the legal and judicial
systems, strengthen the
business culture, provide business-support instruments and enhance access to
markets (DMFA 2003).
Evaluation of Ghana’s BPO/ICT Suitability:
Infrastructure:
The stability of the power grid is an issue. Power is currently supplied by
the national monopoly, the Electricity
Company of Ghana. The company’s record is poor. It is often the subject of
legislation intended to protect the
consumer and improve service.
Power failures are common, and businesses that require high uptime often
need a private generator to ensure uninterrupted supply. This adds
significantly to the cost of business and is
inefficient.
The government is aware of this issue, but it is unlikely to be solved through
privatization alone
(Laryea 1999).
The main telecommunications provider is Ghana Telecommunications Company Ltd
(Ghana
Telecom). It was incorporated in 1995 as a successor to the telecommunications
division of the
Ghana Posts and Telecommunications Corporation (GPTC), which was established
in 1974 to
operate and license telecom services. In 1996, Ghana Telecom privatized its
mainline operations by
awarding a Malaysian-led consortium (Telecom Malaysia) a 30 percent stake in
the company, with full
management control. The government plans to sell an additional 21 percent to
the public.
Ghana’s cities are connected by microwave radio, and there is another telecom
operator, Western
Telesystems Ghana Ltd (WESTEL). Still, there is a backlog of 30,000 people
currently waiting for
telephone lines. Cellular telephony is growing quickly to meet this demand.
Millicom Ghana Ltd
(Mobitel), which began in 1991, now has more than 300,000 subscribers, and
CellTel Ltd (CellTel),
which began in 1993, has 200,000 subscribers (Addy-Nayo 2001).
M. Phillips, “Entrepreneur betting on Internet phone calls,” Wall Street
Journal, May 22, 2002. Phillips reports, “[E]lectricity in
Accra cuts out at least once a week, so they need a $30,000 backup generator
and a huge battery to keep the computers up and
running for 11 minutes until the generator kicks in. Then there is the $18,000
transformer out back; at times the 240 volts
power can surge to 290 volts. The computers require frequent cleaning because
of the dust that blows down from the Sahara.”
Telephone subscribers
are now approaching 750,000, roughly 250,000 of which have land connectivity.
PC and phone usage have grown significantly over the past five years.
Currently, there are a growing number of Internet service providers (ISPs),
most of which pay
between $2,000 and $5,000 per month for their connection. A growing number are
using Internet
telephony to facilitate phone calls via the Internet for customers who would
otherwise use the more
expensive land or cellular technologies. This can reduce significantly
revenues for Ghana Telecom. In
some cases, Ghana Telecom has responded by shutting down the ISPs (as they are
still banned by
law), but more and more people are taking their chances with this.
Since charges for international
calls are so high, and given the fact that the queue for land lines is 30,000
long, the government will
need to introduce additional legislation deregulating the sector, especially
to allow for the use of
Internet phones. Until that happens, the telephony infrastructure will remain
inadequate.
Labor Laws and the Labor Force
It is difficult to obtain reliable information on the labor market, but there
are a few sources.
The
total labor force is 9.3 million, and unemployment is currently estimated at 7
percent.
A recent
census showed that 80 percent of the economically active population is engaged
in the private
informal economic sector, 6 percent in the public sector and 8 percent in the
private formal sector.
Ghana is a signatory of the International Labor Organization (ILO), and there
is a considerable
amount of labor union activity in the country. The workforce is unionized, and
some of the unions
are closely affiliated with international movements and are quite powerful.
This affects mainly the
formal sector.
The unions include the Trade Union Congress, the Ghana National
Association of
Teachers, the Civil Servants Association, the Judicial Service Staff
Association and the Public Utility
Workers Union, among others.
There has been a history of these unions vigorously defending the rights of
their members.
However, some of the laws passed in support of the free-trade zones have had
the effect of
weakening the unions’ power, as they allow employers to hire and fire at will.
This has tended to
affect women and children more than men, especially in rural industries, where
companies often use
children as cheap labor in insecure employment conditions (DMFA 2003).
The minimum wage is set at $0.75 per day. This gives Ghana
a significant cost
advantage in industries, such as the services business, in which the labor
force is a key component of
cost.
However, the number of students graduating from universities in Ghana
each year is less than
10,000, compared to more than 350,000 in the Philippines or more than 500,000
in India.
This
would suggest that although Ghana has a cost advantage over India and the
Philippines, the relatively
small number of trained workers represents a significant competitive
disadvantage. However, as labor
costs increase in India and the Philippines owing to the high demand for their
workers’ skills, the
Ghanaian labor cost advantage will become more pronounced.
Political, Regulatory and Financial Environment
Despite the military rule that characterized its postindependence years, Ghana
has experienced relative
peace and stability compared with its West African neighbors, and its
democratic institutions are now
becoming entrenched following three successive elections. It has enjoyed a
smooth third-term
election following the introduction of the new constitution in 1992, and the
country—despite its mix
of multiple ethnic groups—enjoys complete religious freedom (Addy-Nayo 2001).
In the 2000 World
Business Environment Survey (WBES) 2000,
Ghana was rated “favorable” for government
intervention in employment and investment decisions and “moderate” for the
helpfulness of the
central government today.
Ghana inherited an Anglo-Saxon legal system. However many of the laws are in
need of
modernization. In spite of the positive findings of the survey regarding
Ghana, it is still a very difficult
environment in which to do business. A recent report from the Danish
government has highlighted
the problems faced by businesses (DMFA 2003):
• Many laws and regulations are outdated, complex, overlapping or conflicting
with one another.
• Administration of the laws is inadequate, caused by bureaucratic systems and
administrative
constraints.
• Lack of access to credit and capital is hindering growth, particularly of
micro and small
enterprises.
• Venture capital is difficult to obtain, hampering the further expansion of
medium and large
companies.
• Ghanaian enterprises find it difficult to penetrate international and
regional markets due to
unfavorable international trade conditions and poor product quality.
• An inadequate infrastructure, especially unreliable service from public
utilities, results in
production losses and high production costs.
• An inefficient system for the resolution of commercial disputes causes
prolonged
disagreements and uncertain settlements of disputes.
• Insufficient attention is given to research and development, training and
retraining, and cost
control.
This analysis is broadly in line with the findings of the WBES, although in
the survey the
government scores high (about 5 on a scale of 1 to 6 on such issues as taxes,
government intervention
in business and employment decisions). In spite of the government’s efforts,
its officials are perceived to be only moderately helpful. The courts’
proceedings are slow, and their decisions can only be moderately trusted. The postal
and telephone systems are
rated only average. The good news is that these ratings are all higher than
they were three years ago.
Corruption
The WBES 2000 is a survey of over 10,000 firms in 80 countries that examines a
wide range of interactions between firms and the state. WBES suggests
that there is moderate corruption. This is consistent with
Ghana’s ranking in
the Corruption Perceptions Index published by Transparency International (TI
2003). Ghana dropped
20 places to 70th out of 132 in 2003, having come in at a credible 50th in
2002. Even at 70th, Ghana
compares favorably with its neighbors Nigeria (132), Senegal (76) and The
Gambia (92), who are
potential competitors for FDI within the region.
The government recognizes these shortcomings and has accepted assistance from
the Danish
government for dealing with the legal and regulatory aspects of the issues
(DMFA 2003). Ghanaians
are increasingly finding ways of breaking into the export market and raising
capital for Ghanaian
projects from international capital markets. One recent example is the raising
of about $10 million in
the United States for a cocoa processing plant in Ghana (E. Poku, personal
communication).
Survey
The authors conducted a survey to examine the thoughts of potential investors
and Ghanaians living
abroad about the suitability of Ghana for ICT investments and the factors that
might limit that expansion.
Although the sample of responses is small, the insight provided is
instructive:
• Those interviewed expressed unanimous confidence in Ghana as an investment
location for
ICT/BPO. Given that some of them are entrepreneurs already vested in Ghana,
one would be
tempted to discount the self-selection. However, the fact that businesspeople
are voting with
their feet cannot be dismissed lightly.
• The government’s efforts to attract investment were thought to be good,
particularly the
export promotion initiatives as well as the direct policy framework on ICT,
the “Golden Age
of Business” initiative as well as the provision of project financing through
the Agricultural
Development Bank.
• There was unanimous agreement that the government needs to do more to
improve its
infrastructure—improve electricity delivery, modernize the university and
improve the
telephone system.
• There was unanimous agreement that political stability gives Ghana an
advantage, but this was
always in comparison with its neighbours, which have had greater relative
political uncertainty.
• There was unanimous agreement that low labor costs gave Ghana an advantage
over its
competitors, including India, where costs are now beginning to rise.
• A key obstacle to development of the call-center and Internet-café business
in Ghana is the high
cost of telephone service and the fact that voice-over-Internet protocol
(VoIP), which enables a
call to be placed to a long-distance location using the Internet (so that the
charge is always at the
local-call rate), is a controversial issue. The government appears reluctant
to allow VoIP for fear
of cannibalizing revenues that currently go to Ghana Telecom and other
operators, but it has
made a concession for business use.
• The issue of VoIP was critical in the minds of some of those interviewed,
and it is obvious why.
Voip and Kumasi
Some of the most successful IT businesses in Africa are Internet cafés, many
of which would like
to expand their services to include telephony. VoIP would cut down
significantly on their
operating costs and allow them to offer a cheaper service and win market share
from the
incumbent government-controlled telecom company. This would represent an even
bigger cost
savings if the technology could also be used in outsourced call centers. VoIP
has been held back
mainly because of quality-of-service (QoS) issues associated with a new
technology, particularly
transmission of voice over a medium that was designed for asynchronous
communication. Over
the years, there have been significant improvements, and at the end of 2003
Cablevision in the
United States became the first major telecom company to offer VoIP
services—unlimited long-
distance and local calls for a monthly fee—to customers (Joyce 2003). This is
a clear declaration
that the QoS issues have been resolved.
• Given problems with the telephone network and the resistance to VoIP, some
respondents felt
that Ghana may be a long way from running large-scale voice services; however,
it is in a
position to benefit from data services right away.
• Some respondents felt that the government is not doing nearly enough to
market Ghana or
specific areas like Kumasi, as a brand that can be associated with BPO
activity—as India, for
example, has done successfully with Bangalore.
Ghana’s IT/BPO Sweet Spot
The global BPO/IT services opportunity is projected to grow from about $2
trillion in 2000 to
$5 trillion in 2003.
The market in India has grown by as much as 40 percent CAGR (over the past
five years). Given the government’s initiatives, the cost advantages and the
fact that Ghana (like India)
is an English-speaking country, this presents an attractive opportunity for
Ghana.
Currently, there are 10 U.S. IT/BPO firms in Ghana, the 7 most important of
which have made
small but significant investments in Ghana since 2000:
•
Global Response Ghana MG
— contact center and fulfillment services.
•
Rising Data Solutions
— established the first English-speaking call center in West Africa in
2001; mainly involved in medical billing.
•
BusyInternet
— Africa’s largest technology incubator, with a 100-PC Internet café,
high-tech-serviced offices for rent and a 24-hour digital copy center. It provides
businesses and the
public with affordable state-of-the-art ICT services. The company became cash
flow positive
after seven months (GCG 2003). The facilities are currently used by 1,800
people per day and
have incubated 10 companies.
•
AQ Solutions
— specializes in application design, programming and software database
development.
•
Data Management International
— with 40 workers, processes environmental fines for New
York City (NYC). Recently signed a two-year, $910,000 contract with NYC to
continue to
provide these services.
•
Supra Telecom
— provides data-processing services for export; established in Ghana with
65 employees and currently has a 900-seat call center that is expected to be
expanded to more
than 1,000 seats by the end of 2004.
•
Affiliated Computer Services (ACS)
— established in Ghana in November 2000 with
85 workers; currently employs more than 1,400 people, with the number expected
to reach
2,000 employees by the end of 2004, and with an average employee salary of
$1,000 per year,
compared to $20,000–$25,000 in the United States (GCG 2003). ACS is a major
global player,
with a presence in nearly 100 countries, including India. Up to 20 percent of
its business comes
from investments made abroad.
In the space of a few years, the firms together invested tens of millions of
dollars, partly because
of their confidence in the government’s policies and partly because they
expect the BPO space to
continue to grow in Ghana. The space will almost certainly grow, but since
Ghana is competing with
other countries for these services, such growth will be difficult. Other
countries saw the need earlier
Times News Network, “Outsourcers look beyond cost advantage,” Indiatimes.com,
October 16, 2003,
http://infotech.indiatimes.com/articleshow/236503.cms.
Given India’s more advanced economy and the increasing demand for
higher-skilled work due to its success with
outsourcing, one would expect the wage differential to increase as competition
for higher-skilled workers drives up the price of
Indian labor (Feenstra and Hanson 1996). GCG reports that annual Ghanaian
wages for IT specialists can be as lower than $1,000 per year. In India,
the figure for IT specialists is closer to $6,000 per year.
Only two African countries
are in either the
“Rookie” or the “Up-and-comer” category; the rest are not even on the map.
The BPO pyramid shows that Ghana can grow its BPO
activities in
areas that constitute low-margin, low-skill work, such as data-transcription
services, document-management services, archiving of paper documents and
expense-claims-management services. Ghana
should be competitive, owing to the large labor cost arbitrage. Additionally,
it can also enter the call-center space, but this would need to be limited to such tasks as surveys, help
desk (e.g., password reset
or lost card reporting) and basic customer services. It is interesting that
Rising Data Solutions, which
was the first company to set up a call center in Ghana, later switched its
business after only four
months to concentrate on medical billing. Sambou Makalou, CEO of the company,
believes that the
Ghanaian temperament is more suited for customer care (because of patience)
than for telemarketing,
which requires a bit more aggressive approach.
If this is the case, then focusing on back-office-intensive operations or service rather than sales and marketing call-center
operations would play to
Ghana’s strengths. Call-center work requires a considerable telephony and Internet infrastructure
as well as reliable
and uninterrupted power supply—both problems in Ghana. The former can be
minimized through
the use of VoIP technology, which should become mainstream over the next few
years. The lack of
existing infrastructure gives Ghana an opportunity to leapfrog into the most
cost-effective
technologies from their low starting position. However, as mentioned earlier,
the government has
approved VoIP for business operations but restricts its private use. In
principle, this should not
prevent companies from using the technology, but the business community would
benefit from
government clarification in this regard, especially considering that the QoS
issues—once a real
obstacle (Hardy 2003)—are now largely resolved.
Ghana can participate in the higher-level segments on the BPO pyramid (exhibit
7) only after the
infrastructural issues are resolved. Higher-level work (segments 3 to 5) comes
with much higher
margins but requires more advanced technical and professional skills. This is
an area in which Ghana
lacks a competitive advantage—at least in the near term, given the lead of
such countries as the
Philippines and India. In fact, although Ghana has a cost advantage, it is not
the most important
factor that companies consider in offshoring. The business environment as a
whole needs to be right,
giving the host nation not only a wage but also a total cost advantage.
The authors’ research suggests that segment-1 activities are within reach.
Transcription services,
for example, present a good opportunity. Transcription does require a
reasonable amount of skill, but
a number of courses are provided through various institutions, and there is a
relatively active industry
association, the American Association for Medical Transcription (AAMT). Much
of transcription
work can be done offshore at a significantly lower cost than the $31,400
average salary the AAMT
reported following a survey of its members in May 2002.
There are several other job categories that
fall in segment 1 for which Ghana would have a distinct advantage in terms of
cost and service; for a
small increase in salary in Ghana above the average wage, the motivational
impact can be significant,
even while the salary remains a fraction of the U.S. wage for comparable work.
Acquired 'Aid' Dependence Syndrome (again) (this is an
Editorially inserted headline) (AADS is like a
goddamned adaptable virus - suppress it here and it will crop up there in an
adapted form)
Some entrepreneurs see the limited infrastructure as an opportunity. One such
is Ghana Cyber
Group (GCG), a technology company currently operating in the ICT space in
Ghana. It is raising
capital $10 million
(Aaaargh! That's enough to equip every Asante village and school with very
low cost, paid for with local produce, wireless broadband internet, but only
IF there was no 'aid' giving or receiving involved - Ed.)
from inside and outside Ghana for a technology park at
the University of Science
& Technology (UST), Kumasi. GCG has assembled a consortium that includes the
UST; Columbia
University, which is expected to contribute, among other things, links with
the venture-capital
community and architects from the Earth Institute to carry out the design of
the facilities (to duplicate perfectly good existing and underutilised
physical facilities Ed.); and
the Massachusetts Institute of Technology, which is expected to contribute,
through assistance from its
Digital Labs, to building the Kumasi facilities, as well as to allow students
from the Second
Summer Program (SSP) to intern at the facilities and help in knowledge
transfer (GCG 2003). This will
be a versatile technology facility, offering a variety of business-to-business
and business-to-consumer
services, including the following:
• outsourcing and call centers
• high-tech-serviced offices for rent
• conference facilities and corporate wireless ISP
• VoIP service
• a 200-PC cybercafé (Internet café), a restaurant and a 24-hour digital copy
center
• a digital lab for research and development
(enjoyed by the usual suspects as privileged neocolonial class absolutely
determined not to allow the spread of free education - that's being
irrefutably confirmed by a current action research cycle - Ed.)
Without details on the revenue streams, it is not possible to carry out a full
evaluation. However,
given that some of the companies in the technology sector in Ghana delivered
positive cash flow in
less than a year, the growth within the sector, government encouragement and
the continued need for
ICT services within a developing economy, the technology park would appear to
be a good idea in
principle. There is clearly a business need for this sort of facility (GCG
2003). Sambou Makalou of
Rising Data Solutions believes that the initiative will be a boost to the
sector.
When the company
entered Ghana a few years ago, it relied on incubation facilities provided by
BusyInternet, one of the
largest technology incubators based in Ghana. BusyInternet provided Rising
Data Solutions with
prime real estate and Internet facilities and helped the company set up
without having to make big
upfront capital investments. As noted earlier, BusyInternet became cash flow
positive after only seven
months in operation.
Yaw Owusu, the CEO of GCG and champion of the initiative, has worked hard to
get
international backing. He has lobbied the UN, which, as it happens, is
interested in helping build a
technology park in Africa. Following a runoff among competing projects, the
GCG project appears to
have advanced into the final phase. UN delegates visited Ghana in March 2004
to discuss the details,
meet local stakeholders and conduct due diligence. It is now likely that the
UN will support the GCG
project in one form or another.
If this technology park initiative succeeds in breaching the
infrastructure gap, and if it can be extended to other parts of Ghana, it
would give a boost to the BPO
sector as well as to other businesses that will rely on it for technological
services. In the end, the
technology park could be a significant factor in making Ghana an attractive
location for outsourcing.
Conclusions and Recommendations
The Ghanaian government has undertaken a number of initiatives over the last
few years to increase
Ghana’s share of wallet in the BPO/ICT area. It has also made overtures to the
private sector under
its “engine of growth” initiative and the labeling of the current decade as
the “Golden Age of
Business” in Ghana, and although declarations are not a substitute for
economic development
programs, tone is an important step in policy change. The seriousness with
which the government
treats this is evidenced by the fact that President Kufuor has been speaking
abroad on these issues.
The private sector appears to be responding, with 10 U.S. companies investing
in BPO/call centers in
Ghana since 2000. Many of these have seen a good return on their investment,
and it appears that
momentum is building.
The wider question as to whether Ghana can compete against India is in a sense
immaterial
because the market opportunity is large enough for big and small players. With
the market
opportunity at $3 trillion, Ghana needs to capture only an insignificant
proportion to positively affect
the lives of its citizens.
The obstacles, however, should not be underestimated. First, Ghana produces
fewer than 10,000
university graduates per year. Any large corporation looking to grow its
outsourcing business will find
that number disappointing.
Second, neighboring Nigeria is a sleeping giant, with about 400,000 students
in institutions of
higher education and an estimated 60,000 graduates per year (COL 2001, 22–23).
If Nigeria were to
make the same concerted effort to enter the space, it could become a
formidable competitor to
Ghana.
Third, even if the companies are successful, they are not expected to generate
tax revenues for
the government for a very long time. The tax concessions are for 10 years,
with a maximum tax rate
of 8 percent in perpetuity. The government is clearly betting that the jobs
created from the companies
clamoring to enter Ghana, the wages paid and the skills acquired by Ghanaians
are enough to justify
forgoing taxes. This is also likely to have an impact on the competitiveness
of local firms that either
do not benefit from these concessions or lack the capital to benefit. It is a
bet worth taking, but it is a
big one; a study conducted on the ICT sector in India has shown that 99
percent of the population in India has not been touched by the growth experienced in the ICT sector. It is
therefore unlikely that
BPO success in Ghana would lead to nationwide prosperity (Singh 2002).
The authors’ analysis shows that there is an opportunity for Ghana in the
lower-end BPO
segment and in casual services to the growing technology sector (internal) but
that infrastructural- and
educational- quality issues may prevent Ghana from being a player in the
higher-value segments at least in the current
decade.
The numbers of graduates are also so small and the infrastructural gap so
large that Ghana is
unlikely to compete effectively with India or the Philippines for high-end BPO
business. This may not
be an issue, because some of the leading players in the BPO business in India
are looking to move up the
information curve to offer services of increasingly higher value.
If the Indian companies make this
transition, they will be competing even more effectively for some of the
high-value work that has
escaped offshoring to date. The impact will be twofold: competition for the
more highly educated
graduates of India’s universities will drive up their wages, increasing
Ghana’s comparative cost position,
and the Indian companies may be more prepared to partner with companies in
countries that are lower
in the BPO value chain, such as the growing companies in Ghana.
Given India’s success to date and the declared intention of some of the major
Indian players to
migrate to higher-value work, Ghanaian companies should be engaging the Indian
players and creating
alliances to allow them to feed segment-1 work to Ghana. This is likely to be
a more effective strategy
than trying to compete directly with India. Ghana would then become a
subcontractor, with much of the
marketing effort carried out through India.
Unfortunately, the issue will get even more politicized than it is at the
moment, with some sectors
of public opinion and U.S. politicians already calling for steps to reduce
jobs lost to offshoring. Indian
players may be wary of the risk associated with this—any perceived reduction
in service quality as a
result of alliances with other partners will deal a blow to their reputation
and will be seized upon by
politicians concerned about the offshoring of American jobs. But controversy
cannot be averted, and
migrate some of these jobs ultimately will.
Given the cash position of the Ghanaian government, it is hard to envision
that it could do more.
However, the view among some entrepreneurs is that the government is not
walking the talk. One
way in which the government could help is to increase marketing efforts to
enhance the profile of
Ghana as a true potential player in this space. It should also clarify its
position on VoIP—at least
some of the respondents to the authors’ survey felt that the government
maintains an unfriendly
stance against the technology. The government’s concerns are, however,
understandable: tax revenues
are not expected from any of these entrepreneurial ventures, so enabling them
to compete with the
local utility, which is a major source of revenue for the government, is a
hard pill to swallow.
However this plays out, the pie is large, and any crumbs that Ghana can pick
up will make a
significant difference for a country that—despite an income per capita at the
same level it was at in
1970—is determined to ride the technology wave out into prosperity.
Transaction Processing,
Customer Analytics
Infrastructural and educational prerequisites for success at the different
levels:
Low skills, little telecom infrastructure but some network requirements
Low skills, some telecom and Internet technologies required
Medium to high skills; require advanced telecom and Internet
High-value business advisory skills; high infrastructure requirements
Very-high-value business advisory and customer analytics skills.
The BPO Market: Different Segments for Different Players:
Consulting,
Accounting,
A/R Services
Legal & Advisory Services,
IT Consulting, IT Implementation,
Billing Management,
Data-Transaction Processing
Tier-1 Call Center—telemarketing, client survey,
Help desk (e.g., password reset, card loss),
Credit reporting
Tier-2 Call Center—customer service
Data-Transcription Services, Document Management and Scanning for
Corporate Archives (e.g., medical records, parking fines processing)
Expense Processing, Human Resource Services (e.g., time-sheet
management, expense-claims management, medical billing)
References
Addy-Nayo, C. 2001. 3G mobile policy: The case of Ghana, Annex 1: Ghana
socio-political profile.
Telecommunication Case Study Series, New Initiatives Programme of the Office
of Secretary
General, International Telecommunication Union (ITU).
AllAfrica Global Media. 2003. Bishops warn: Golden Age of Business will be a
mirage. allAfrica.com,
November 24, 2003. http://allafrica.com/.
Beim, D. O., and C. W. Calomiris. 2001. Emerging financial markets. Boston:
McGraw-Hill/Irwin.
Commonwealth of Learning International (COL). 2001. Building capacity to
deliver distance education in
Nigeria’s federal university system. Report prepared for the World Bank.
Vancouver: COL,
September.
Denmark. Royal Danish Ministry of Foreign Affairs (DMFA). 2003. Business
Sector Programme Support
(BSPS), Ghana. Sector Programme Support Documentation, September.
Dzakpasu, C. 2000. Privatization and management development in Africa.
Restructuring and
Economic Democracy Working Paper—IPPRED-10, Interdepartmental Action Programme
on
Privatization, International Labour Organization.
Farmer, J., and C. Talbot. 2001. Conservative candidate elected in Ghana:
President Jerry Rawlings to
step down. World Socialist Web Site, January 5, 2001.
http://www.wsws.org/articles/2001/jan2001/ghan-j04.shtml.
Feenstra, R. C., and G. H. Hanson. 1996. Foreign investment, outsourcing and
relative wages. In
Political economy of trade policy: Essays in honor of Jagdish Bhagwati,
89–128. Ed. R. C. Feenstra, G. M.
Grossman and D. M. Irwin. Cambridge, Mass.: MIT Press.
Ghana Cyber Group (GCG). 2003. Ghana technology park: A groundbreaking
business and innovation center.
Microsoft PowerPoint presentation, October.
Hardy, W. 2003. VoIP service quality: Measuring and evaluating packet-switched
voice. New York: McGraw-Hill.
Joyce, E. 2003. Cablevision ready to roll on VoIP. xSP, September 17, 2003.
http://www.internetnews.com/xSP/article.php/3079131.
Lamb, D. 1987. The Africans. Rev. ed. New York: Vintage Books.
Laryea, E. 1999. The technological challenges facing developing countries in
the move to paperless
international trade. Bond Law Review 11, no. 2,
http://www.bond.edu.au/law/blr/vol11-2/Laryea.doc.
Singh, N. 2002. India’s information technology sector: What contribution to
broader economic
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Indian and Asian development,
Chennai, November.
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Company.Page 21
SPRING 2004
CHAZEN WEB JOURNAL OF INTERNATIONAL BUSINESS
Transparency International (TI). 2003. Corruption Perceptions Index. Berlin:
TI Secretariat.
United Nations Development Programme. 2002.
United Nations Development Index.
New York: United
Nations.
U.S. Trade Representative (USTR), Office of. 2001. National trade estimate
report on foreign trade barriers.
http://www.ustr.gov/html/2001_ghana.pdf.
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S. Djankov, C. McLiesh
and M. Klein. World Bank, International Finance Corporation and Oxford
University Press.
Update 19-08-05 : This action research cycle is slowly grinding to a halt in
the face of 'education' establishment hostility (rooted in and perpetuated by
the fact that nobody is getting 'dashed' to facilitate free 21st century net
mediated education), and related gradual degradation of what was a mickey mouse
'broadband' service to begin with.
At this time, a project manager or student at Kpoly, can only occasionally access a Yahoo mailbox, almost never
access Google Groups, very seldom access his/her (Yahoo)
Geocities personal web site to maintain it and develop basic
html coding skill, use of VideoSkype has become completely impossible even at weekends,
and the graphics that are an essential component of
http://kumasipolytechnic.net/kpolytrendtrade2.htm for
example will not load.
Whether or not there is deliberate top-down sabotage/subversion,
is something the reader will decide for him/herself in the light of inbuilt
experience/prejudices/preconceptions, but in either event reality does nicely illustrate why 21st century education vehicles in neocolonially governed parts of the world must by adaptable and unencumbered
- the next phase of SoACT's action research
focus will necessarily
shift away from subverted white elephant official resources to
guerrilla informal teaching venues and commercial cafes.
To be contd. |